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95cc78d940
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BC_dev
| Author | SHA1 | Date | |
|---|---|---|---|
| 0f9f080e77 | |||
| ceb6648a31 |
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@@ -51,10 +51,8 @@ class BCScenarioEnv(MultiAgentScenarioEnv):
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return car_birth_info_list, background_vehicles, obj_to_clean
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return car_birth_info_list, background_vehicles, obj_to_clean
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def _spawn_background_vehicles(self):
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def _spawn_background_vehicles(self):
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"""Spawn static background vehicles so they appear in active_agents and thus in obs (same as ExpertReplayEnv)."""
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"""Spawn all static background vehicles once at reset (no show_time filter; same as ExpertReplayEnv)."""
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for sid, car in self.background_vehicles.items():
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for sid, car in self.background_vehicles.items():
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if car["show_time"] != self.round:
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continue
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bg_id = f"bg_{car['id']}"
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bg_id = f"bg_{car['id']}"
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if bg_id in self.engine.agent_manager.active_agents:
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if bg_id in self.engine.agent_manager.active_agents:
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continue
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continue
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@@ -70,24 +68,12 @@ class BCScenarioEnv(MultiAgentScenarioEnv):
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)
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)
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v.set_velocity([0, 0])
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v.set_velocity([0, 0])
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self.engine.agent_manager.active_agents[bg_id] = v
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self.engine.agent_manager.active_agents[bg_id] = v
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v.valid_mask = car["valid"]
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v.valid_mask = car.get("valid")
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v.start_t = car["show_time"]
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v.start_t = car.get("show_time")
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def _update_background_vehicles(self):
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def _update_background_vehicles(self):
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self._spawn_background_vehicles()
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# Static vehicles are spawned once at init and never removed.
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to_remove = []
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pass
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objects_to_clear = []
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for aid, v in self.engine.agent_manager.active_agents.items():
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if not aid.startswith("bg_"):
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continue
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if hasattr(v, "valid_mask"):
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if self.round >= len(v.valid_mask) or not v.valid_mask[self.round]:
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to_remove.append(aid)
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objects_to_clear.append(v)
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for aid in to_remove:
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self.engine.agent_manager.active_agents.pop(aid, None)
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if objects_to_clear:
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self.engine.clear_objects([v.id for v in objects_to_clear])
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def step(self, action_dict):
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def step(self, action_dict):
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self.round += 1
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self.round += 1
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@@ -97,7 +97,7 @@ class ExpertReplayEnv(MultiAgentScenarioEnv):
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# We covered most of it.
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# We covered most of it.
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self._spawn_controlled_agents()
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self._spawn_controlled_agents()
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self._spawn_background_vehicles() # Initial spawn for background
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self._spawn_all_background_vehicles_at_init()
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# Ensure SDC/ego is moved to the correct initial expert state.
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# Ensure SDC/ego is moved to the correct initial expert state.
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if self.replay_sdc:
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if self.replay_sdc:
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@@ -114,35 +114,18 @@ class ExpertReplayEnv(MultiAgentScenarioEnv):
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return self._get_all_obs()
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return self._get_all_obs()
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def _spawn_background_vehicles(self):
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def _spawn_all_background_vehicles_at_init(self):
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# Spawn static/background vehicles
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"""Spawn all static background vehicles once at reset (no show_time filter; no removal by valid)."""
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# Since they are static, we might just spawn them once if their show_time is 0
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# But Waymo tracks have valid bits, they might appear/disappear.
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# For optimization, if they are truly static (never move), we just spawn them when show_time matches.
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# We need to track spawned background vehicles to remove them if they become invalid?
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# Since we defined them as "static", they probably stay put.
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# But validity might change (e.g. late spawn).
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# For simplicity in this step, let's just iterate and spawn if time matches
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for sid, car in self.background_vehicles.items():
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for sid, car in self.background_vehicles.items():
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if car['show_time'] == self.round:
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# Spawn as a Traffic Vehicle (not PolicyVehicle), or just a static object?
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# Using DefaultVehicle is fine, but don't add to controlled_agents
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# Check duplication
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bg_id = f"bg_{car['id']}"
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bg_id = f"bg_{car['id']}"
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# if bg_id in self.engine.obj_to_id: # obj_to_id might not be available in all versions
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if bg_id in self.engine.agent_manager.active_agents:
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if bg_id in self.engine.agent_manager.active_agents:
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continue
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continue
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vehicle_config = {}
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vehicle_config = {}
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if 'length' in car and 'width' in car:
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if 'length' in car and 'width' in car:
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vehicle_config = {
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vehicle_config = {
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"length": car['length'],
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"length": car['length'],
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"width": car['width']
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"width": car['width']
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}
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}
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v = self.engine.spawn_object(
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v = self.engine.spawn_object(
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DefaultVehicle,
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DefaultVehicle,
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name=bg_id,
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name=bg_id,
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@@ -150,51 +133,14 @@ class ExpertReplayEnv(MultiAgentScenarioEnv):
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position=car['begin'],
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position=car['begin'],
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heading=car['heading']
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heading=car['heading']
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)
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)
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# Set color to grey/dark to indicate background
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v.set_velocity([0, 0])
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v.set_velocity([0, 0])
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# Maybe set color? MetaDrive vehicles random color.
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# v.set_color(...) if supported
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# Register as an active object but NOT controlled agent
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# The engine manages it.
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# CRITICAL: We need it in self.engine.agent_manager.active_agents for Observation?
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# If we want it to be seen by Lidar/Observation, it needs to be an "agent" or "traffic".
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# DefaultVehicle spawned this way is just an object.
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# We should add it to traffic manager? Or just leave it as object?
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# MultiAgentScenarioEnv._get_all_obs iterates self.engine.agent_manager.active_agents
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# If we want it in observation, we must add it to active_agents OR iterate over all objects.
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# Adding to active_agents is easier for compatibility.
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self.engine.agent_manager.active_agents[bg_id] = v
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self.engine.agent_manager.active_agents[bg_id] = v
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v.valid_mask = car.get('valid')
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# Store valid mask to remove it later if needed?
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v.valid_mask = car['valid']
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v.start_t = car['show_time']
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v.start_t = car['show_time']
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def _update_background_vehicles(self):
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def _update_background_vehicles(self):
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# Remove background vehicles if they become invalid
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# Static vehicles are spawned once at init and never removed (no spawn/remove by show_time or valid).
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# Or spawn new ones
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pass
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self._spawn_background_vehicles()
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# Check validity for existing
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to_remove = []
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objects_to_clear = []
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for aid, v in self.engine.agent_manager.active_agents.items():
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if aid.startswith("bg_"):
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# Check validity
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if hasattr(v, 'valid_mask'):
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curr_step = self.round
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if curr_step >= len(v.valid_mask) or not v.valid_mask[curr_step]:
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to_remove.append(aid)
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objects_to_clear.append(v)
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for aid in to_remove:
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self.engine.agent_manager.active_agents.pop(aid, None)
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if objects_to_clear:
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self.engine.clear_objects([v.id for v in objects_to_clear])
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def _spawn_controlled_agents(self):
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def _spawn_controlled_agents(self):
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for car in self.car_birth_info_list:
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for car in self.car_birth_info_list:
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@@ -64,6 +64,11 @@ class MultiAgentScenarioEnv(ScenarioEnv):
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self.round = 0
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self.round = 0
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super().__init__(config)
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super().__init__(config)
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@property
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def num_controlled_in_scenario(self) -> int:
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"""整个场景中受控车轨迹总数(car_birth_info_list 长度),会在不同 show_time 陆续 spawn。"""
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return len(getattr(self, "car_birth_info_list", []))
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def reset(self, seed: Union[None, int] = None):
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def reset(self, seed: Union[None, int] = None):
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self.round = 0
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self.round = 0
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if self.logger is None:
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if self.logger is None:
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@@ -76,6 +81,11 @@ class MultiAgentScenarioEnv(ScenarioEnv):
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if self.engine is None:
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if self.engine is None:
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raise ValueError("Broken MetaDrive instance.")
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raise ValueError("Broken MetaDrive instance.")
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# 注意:_build_birth_lists_from_traffic() 在 engine.reset() 之前执行,读的是当前 engine 的
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# current_traffic_data 与 map_manager.current_map。若复用同一 env 连续 reset(0)、reset(1),
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# MetaDrive 可能已按 seed 更新了 traffic 为 scenario 1,但 map 仍为 scenario 0(在 engine.reset() 才切图),
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# 导致 is_on_lane( scenario_1 车位, scenario_0 地图 ) 全为 False → 全部 off_lane → 0 受控车。
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# 因此多场景时应“每个 scenario 单独建 env”(start_scenario_index=i, num_scenarios=1)再 reset(seed=i)。
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self.background_vehicles = getattr(self, "background_vehicles", {})
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self.background_vehicles = getattr(self, "background_vehicles", {})
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self.car_birth_info_list, self.background_vehicles, _obj_to_clean = self._build_birth_lists_from_traffic()
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self.car_birth_info_list, self.background_vehicles, _obj_to_clean = self._build_birth_lists_from_traffic()
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for scenario_id in _obj_to_clean:
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for scenario_id in _obj_to_clean:
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84
Env/utils.py
84
Env/utils.py
@@ -5,6 +5,86 @@ import random
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from metadrive.type import MetaDriveType
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from metadrive.type import MetaDriveType
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def _static_obbs_overlap(car_a, car_b):
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"""
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Check if two static vehicle OBBs overlap (2D SAT).
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car_a, car_b: dicts with "begin" (x, y), "heading" (rad), "length", "width".
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begin is center; half-extents are length/2, width/2.
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"""
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def _get_corners(car):
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cx, cy = car["begin"][0], car["begin"][1]
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h = float(car["heading"])
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L2 = float(car["length"]) / 2.0
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W2 = float(car["width"]) / 2.0
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ux, uy = np.cos(h), np.sin(h)
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vx, vy = -np.sin(h), np.cos(h)
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return np.array([
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[cx + L2 * ux + W2 * vx, cy + L2 * uy + W2 * vy],
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[cx + L2 * ux - W2 * vx, cy + L2 * uy - W2 * vy],
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[cx - L2 * ux - W2 * vx, cy - L2 * uy - W2 * vy],
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[cx - L2 * ux + W2 * vx, cy - L2 * uy + W2 * vy],
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])
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def _get_axes(car):
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h = float(car["heading"])
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return [
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np.array([np.cos(h), np.sin(h)]),
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np.array([-np.sin(h), np.cos(h)]),
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]
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corners_a = _get_corners(car_a)
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corners_b = _get_corners(car_b)
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axes = _get_axes(car_a) + _get_axes(car_b)
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for axis in axes:
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proj_a = corners_a @ axis
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proj_b = corners_b @ axis
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min_a, max_a = proj_a.min(), proj_a.max()
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min_b, max_b = proj_b.min(), proj_b.max()
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if max_a < min_b or max_b < min_a:
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return False
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return True
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def _deduplicate_background_by_collision(background_vehicles):
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"""
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Merge static tracks that collide (same physical vehicle). Build collision graph,
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find connected components, keep one representative per component (min show_time, then scenario_id).
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"""
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if not background_vehicles:
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return background_vehicles
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items = list(background_vehicles.items())
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n = len(items)
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# Build adjacency by index
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parent = list(range(n))
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def find(i):
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if parent[i] != i:
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parent[i] = find(parent[i])
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return parent[i]
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def union(i, j):
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pi, pj = find(i), find(j)
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if pi != pj:
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parent[pi] = pj
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for i in range(n):
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for j in range(i + 1, n):
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if _static_obbs_overlap(items[i][1], items[j][1]):
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union(i, j)
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# Representative per component: index with min (show_time, scenario_id)
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comp_rep = {}
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for i in range(n):
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r = find(i)
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sid, car = items[i][0], items[i][1]
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key = (car.get("show_time", 0), sid)
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if r not in comp_rep or key < comp_rep[r][0]:
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comp_rep[r] = (key, sid, car)
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return {sid: car for (_, sid, car) in comp_rep.values()}
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def is_on_lane(pos, map_manager, threshold=2.0):
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def is_on_lane(pos, map_manager, threshold=2.0):
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"""Check if a position is on a valid lane (within lateral tolerance)."""
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"""Check if a position is on a valid lane (within lateral tolerance)."""
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if map_manager is None or map_manager.current_map is None:
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if map_manager is None or map_manager.current_map is None:
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@@ -31,6 +111,7 @@ def filter_traffic_tracks_to_birth_lists(
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static_displacement_threshold=5.0,
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static_displacement_threshold=5.0,
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static_speed_threshold=1.0,
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static_speed_threshold=1.0,
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return_stats=False,
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return_stats=False,
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deduplicate_static_by_collision=True,
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):
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):
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"""
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"""
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Filter traffic tracks into controlled (car_birth_info_list) and background lists.
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Filter traffic tracks into controlled (car_birth_info_list) and background lists.
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@@ -127,6 +208,9 @@ def filter_traffic_tracks_to_birth_lists(
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"width": track["state"]["width"][first_show],
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"width": track["state"]["width"][first_show],
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})
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})
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if deduplicate_static_by_collision and background_vehicles:
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background_vehicles = _deduplicate_background_by_collision(background_vehicles)
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if return_stats:
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if return_stats:
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stats = {
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stats = {
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"n_total": n_total,
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"n_total": n_total,
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@@ -49,6 +49,35 @@ def load_expert_pkl(expert_data_path):
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return obs_data, act_data
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return obs_data, act_data
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def get_expert_scenario_ids(expert_data_path, max_ids=10):
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"""
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从专家 pkl 中收集出现过的 scenario_id(这些场景在采集时曾有受控车)。
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用于 eval 时只在这些场景上评估,保证 eval 有受控车。
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返回排序后的 list,最多 max_ids 个。
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"""
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if os.path.isdir(expert_data_path):
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pkl_files = glob.glob(os.path.join(expert_data_path, "*.pkl"))
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elif os.path.exists(expert_data_path):
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pkl_files = [expert_data_path]
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else:
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return []
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seen = set()
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for pkl_file in pkl_files:
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try:
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with open(pkl_file, "rb") as f:
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data = pickle.load(f)
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if isinstance(data, list):
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for traj in data:
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if "scenario_id" in traj:
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seen.add(traj["scenario_id"])
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# dict 格式通常没有 per-trajectory scenario_id,跳过
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except Exception:
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continue
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out = sorted(seen)[:max_ids]
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return out
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class MAGAILExpertDataset(Dataset):
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class MAGAILExpertDataset(Dataset):
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def __init__(self, data_dir, transform=None):
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def __init__(self, data_dir, transform=None):
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"""
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"""
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@@ -30,6 +30,13 @@ def _run_replay(args):
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max_available = len(summary_lookup) - args.start_index
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max_available = len(summary_lookup) - args.start_index
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num_to_run = min(args.num_scenarios, max_available)
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num_to_run = min(args.num_scenarios, max_available)
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print(f"Initializing ExpertReplayEnv with data from {data_path}...")
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try:
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for i in range(args.start_index, args.start_index + num_to_run):
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print(f"\n--- Playing Scenario {i} ---")
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# Each scenario uses a fresh env (start_scenario_index=i, num_scenarios=1) so the second
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# scenario and beyond are fully cleaned and loaded like a single-scenario run.
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env_config = {
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env_config = {
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"data_directory": data_path,
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"data_directory": data_path,
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"is_multi_agent": True,
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"is_multi_agent": True,
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@@ -38,24 +45,19 @@ def _run_replay(args):
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"use_render": True,
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"use_render": True,
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"sequential_seed": True,
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"sequential_seed": True,
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"reactive_traffic": False,
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"reactive_traffic": False,
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"start_scenario_index": args.start_index,
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"start_scenario_index": i,
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"num_scenarios": -1,
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"num_scenarios": 1,
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"log_level": 40,
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"log_level": 40,
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}
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}
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print(f"Initializing ExpertReplayEnv with data from {data_path}...")
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env = ExpertReplayEnv(config=env_config)
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env = ExpertReplayEnv(config=env_config)
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try:
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for i in range(args.start_index, args.start_index + num_to_run):
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print(f"\n--- Playing Scenario {i} ---")
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try:
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try:
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obs = env.reset(seed=i)
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obs = env.reset(seed=i)
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except Exception as e:
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except Exception as e:
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print(f"Error resetting scenario {i}: {e}")
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print(f"Error resetting scenario {i}: {e}")
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env.close()
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continue
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continue
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print(f"Scenario loaded. Controlled agents: {len(env.controlled_agents)}")
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print(f"Scenario loaded. Controlled agents (current): {len(env.controlled_agents)}, total in scenario: {env.num_controlled_in_scenario}")
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for step in range(args.horizon):
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for step in range(args.horizon):
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obs, rewards, dones, infos = env.step(None)
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obs, rewards, dones, infos = env.step(None)
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@@ -67,6 +69,7 @@ def _run_replay(args):
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if dones["__all__"]:
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if dones["__all__"]:
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print(f"Scenario {i} finished at step {step}")
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print(f"Scenario {i} finished at step {step}")
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break
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break
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env.close()
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except KeyboardInterrupt:
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except KeyboardInterrupt:
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print("Interrupted by user")
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print("Interrupted by user")
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except Exception as e:
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except Exception as e:
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@@ -74,7 +77,6 @@ def _run_replay(args):
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traceback.print_exc()
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traceback.print_exc()
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print(f"Global error: {e}")
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print(f"Global error: {e}")
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finally:
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finally:
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env.close()
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print("Environment closed.")
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print("Environment closed.")
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@@ -176,7 +178,7 @@ def _run_policy(args):
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pass
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pass
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continue
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continue
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print(f"Scenario loaded. Controlled agents: {len(obs_dict)}")
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print(f"Scenario loaded. Controlled agents (current): {len(obs_dict)}, total in scenario: {env.num_controlled_in_scenario}")
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if len(obs_dict) == 0:
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if len(obs_dict) == 0:
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print(f"Scenario {i} has no controlled agents (all filtered out). Skipping.")
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print(f"Scenario {i} has no controlled agents (all filtered out). Skipping.")
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continue
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continue
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66
train_bc.py
66
train_bc.py
@@ -15,11 +15,12 @@ from torch.utils.tensorboard import SummaryWriter
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from Algorithm.policy import StateIndependentPolicy
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from Algorithm.policy import StateIndependentPolicy
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from Algorithm.bc import train_bc_epoch, eval_bc_epoch
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from Algorithm.bc import train_bc_epoch, eval_bc_epoch
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from Env.bc_env import BCScenarioEnv
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from Env.bc_env import BCScenarioEnv
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from dataset.loader import load_expert_pkl
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from dataset.loader import load_expert_pkl, get_expert_scenario_ids
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def evaluate_policy(policy, args, device):
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def evaluate_policy(policy, args, device):
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"""在 BCScenarioEnv 中评估策略,跑若干 episode,返回平均 reward。"""
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"""在 BCScenarioEnv 中评估策略:仅使用专家数据中出现过的 scenario_id,保证 eval 有受控车。
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输出与 replay 对齐:agents (current)=reset 时受控车数,total in scenario=该场景受控轨迹总数(car_birth_info_list 长度)。"""
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waymo_data_dir = os.path.join(os.path.dirname(os.path.abspath(__file__)), "data")
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waymo_data_dir = os.path.join(os.path.dirname(os.path.abspath(__file__)), "data")
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data_dir = os.path.join(waymo_data_dir, "exp_filtered")
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data_dir = os.path.join(waymo_data_dir, "exp_filtered")
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if not os.path.exists(data_dir):
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if not os.path.exists(data_dir):
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@@ -28,28 +29,47 @@ def evaluate_policy(policy, args, device):
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print(f"[ERROR] Could not find scenario data in {waymo_data_dir}. Evaluation skipped.")
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print(f"[ERROR] Could not find scenario data in {waymo_data_dir}. Evaluation skipped.")
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return 0.0
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return 0.0
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scenario_ids = get_expert_scenario_ids(args.expert_data_path, max_ids=5)
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if not scenario_ids:
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print("[WARN] No scenario_id in expert pkl, falling back to scenarios [0,1,2]. Eval may have 0 controlled agents.")
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scenario_ids = [0, 1, 2]
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total_rewards = []
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horizon = 200
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for idx, scenario_id in enumerate(scenario_ids):
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env_config = {
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env_config = {
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"data_directory": data_dir,
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"data_directory": data_dir,
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"is_multi_agent": True,
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"is_multi_agent": True,
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"num_controlled_agents": 3,
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"num_controlled_agents": 100,
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"use_render": False,
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"use_render": False,
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"sequential_seed": True,
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"sequential_seed": True,
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"horizon": 200,
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"horizon": horizon,
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"start_scenario_index": scenario_id,
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"num_scenarios": 1,
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}
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}
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env = BCScenarioEnv(env_config, agent2policy=None)
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env = BCScenarioEnv(env_config, agent2policy=None)
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total_rewards = []
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try:
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try:
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for i in range(3):
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obs_dict = env.reset(seed=scenario_id)
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obs_dict = env.reset(seed=i)
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except Exception as e:
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episode_reward = 0
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print(f" Eval Episode {idx} (scenario {scenario_id}): reset failed: {e}")
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dones = {"__all__": False}
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env.close()
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continue
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n_controlled = len(env.controlled_agents)
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n_total_in_scenario = getattr(env, "num_controlled_in_scenario", n_controlled)
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if n_controlled == 0:
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print(
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f" Eval Episode {idx} (scenario {scenario_id}): 0 controlled agents (total in scenario: {n_total_in_scenario}), skip."
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)
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env.close()
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continue
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episode_reward = 0.0
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step_count = 0
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step_count = 0
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horizon = 200
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dones = {"__all__": False}
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while not dones["__all__"]:
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while not dones["__all__"] and step_count < horizon:
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step_count += 1
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step_count += 1
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if step_count >= horizon:
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break
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if not obs_dict:
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if not obs_dict:
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obs_dict, _, dones, _ = env.step({})
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obs_dict, _, dones, _ = env.step({})
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continue
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continue
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@@ -62,18 +82,20 @@ def evaluate_policy(policy, args, device):
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action_dict = {aid: act for aid, act in zip(agent_ids, actions)}
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action_dict = {aid: act for aid, act in zip(agent_ids, actions)}
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obs_dict, rewards, dones, _ = env.step(action_dict)
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obs_dict, rewards, dones, _ = env.step(action_dict)
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episode_reward += sum(rewards.values())
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episode_reward += sum(rewards.values())
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total_rewards.append(episode_reward)
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total_rewards.append(episode_reward)
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print(f" Eval Episode {i}: Total Reward {episode_reward:.2f}")
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print(
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f" Eval Episode {idx} (scenario {scenario_id}): Total Reward {episode_reward:.2f}, steps {step_count}, "
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f"agents (current): {n_controlled}, total in scenario: {n_total_in_scenario}"
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)
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env.close()
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if not total_rewards:
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print(" No valid eval episodes (all skipped or failed).")
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return 0.0
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avg_reward = float(np.mean(total_rewards))
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avg_reward = float(np.mean(total_rewards))
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print(f" Average Evaluation Reward: {avg_reward:.2f}")
|
print(f" Average Evaluation Reward: {avg_reward:.2f}")
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return avg_reward
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return avg_reward
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except Exception as e:
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print(f"Evaluation failed: {e}")
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import traceback
|
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traceback.print_exc()
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return 0.0
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finally:
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env.close()
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def main(args):
|
def main(args):
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Reference in New Issue
Block a user