3 Commits

Author SHA1 Message Date
8a75f0db0d BC训练 2026-02-10 22:44:02 +08:00
0f9f080e77 训练新版 2026-02-06 14:13:55 +08:00
ceb6648a31 新增修改 2026-02-04 21:07:09 +08:00
23 changed files with 351 additions and 174 deletions

View File

@@ -51,10 +51,8 @@ class BCScenarioEnv(MultiAgentScenarioEnv):
return car_birth_info_list, background_vehicles, obj_to_clean return car_birth_info_list, background_vehicles, obj_to_clean
def _spawn_background_vehicles(self): def _spawn_background_vehicles(self):
"""Spawn static background vehicles so they appear in active_agents and thus in obs (same as ExpertReplayEnv).""" """Spawn all static background vehicles once at reset (no show_time filter; same as ExpertReplayEnv)."""
for sid, car in self.background_vehicles.items(): for sid, car in self.background_vehicles.items():
if car["show_time"] != self.round:
continue
bg_id = f"bg_{car['id']}" bg_id = f"bg_{car['id']}"
if bg_id in self.engine.agent_manager.active_agents: if bg_id in self.engine.agent_manager.active_agents:
continue continue
@@ -70,24 +68,12 @@ class BCScenarioEnv(MultiAgentScenarioEnv):
) )
v.set_velocity([0, 0]) v.set_velocity([0, 0])
self.engine.agent_manager.active_agents[bg_id] = v self.engine.agent_manager.active_agents[bg_id] = v
v.valid_mask = car["valid"] v.valid_mask = car.get("valid")
v.start_t = car["show_time"] v.start_t = car.get("show_time")
def _update_background_vehicles(self): def _update_background_vehicles(self):
self._spawn_background_vehicles() # Static vehicles are spawned once at init and never removed.
to_remove = [] pass
objects_to_clear = []
for aid, v in self.engine.agent_manager.active_agents.items():
if not aid.startswith("bg_"):
continue
if hasattr(v, "valid_mask"):
if self.round >= len(v.valid_mask) or not v.valid_mask[self.round]:
to_remove.append(aid)
objects_to_clear.append(v)
for aid in to_remove:
self.engine.agent_manager.active_agents.pop(aid, None)
if objects_to_clear:
self.engine.clear_objects([v.id for v in objects_to_clear])
def step(self, action_dict): def step(self, action_dict):
self.round += 1 self.round += 1
@@ -102,10 +88,48 @@ class BCScenarioEnv(MultiAgentScenarioEnv):
self._spawn_controlled_agents() self._spawn_controlled_agents()
self._update_background_vehicles() self._update_background_vehicles()
obs = self._get_all_obs() obs = self._get_all_obs()
rewards = {aid: 0.0 for aid in self.controlled_agents}
# Reward shaping for evaluation/rollout monitoring (BC training itself doesn't use env reward).
speed_coef = float(self.config.get("reward_speed_coef", 0.05))
collision_distance = float(self.config.get("collision_distance", 6.0))
collision_penalty = float(self.config.get("collision_penalty", 100.0))
# Pre-collect all active vehicles (includes background vehicles).
active_agents = list(self.engine.agent_manager.active_agents.items())
rewards = {}
infos = {}
for aid, vehicle in self.controlled_agents.items():
# Speed reward
speed = getattr(vehicle, "speed", None)
if speed is None:
speed = float(np.linalg.norm(vehicle.velocity))
r_speed = speed_coef * float(speed)
# Near-collision penalty (distance-based, simulator-agnostic)
min_dist = float("inf")
for other_id, other_vehicle in active_agents:
if other_id == aid:
continue
try:
dist = float(np.linalg.norm(vehicle.position - other_vehicle.position))
except Exception:
continue
if dist < min_dist:
min_dist = dist
near_collision = bool(min_dist < collision_distance)
r_collision = -collision_penalty if near_collision else 0.0
rewards[aid] = float(r_speed + r_collision)
infos[aid] = {
"near_collision": near_collision,
"min_dist": (min_dist if np.isfinite(min_dist) else None),
"r_speed": float(r_speed),
"r_collision": float(r_collision),
}
dones = {aid: False for aid in self.controlled_agents} dones = {aid: False for aid in self.controlled_agents}
dones["__all__"] = self.episode_step >= self.config["horizon"] dones["__all__"] = self.episode_step >= self.config["horizon"]
infos = {aid: {} for aid in self.controlled_agents}
return obs, rewards, dones, infos return obs, rewards, dones, infos
def _get_all_obs(self): def _get_all_obs(self):

View File

@@ -97,7 +97,7 @@ class ExpertReplayEnv(MultiAgentScenarioEnv):
# We covered most of it. # We covered most of it.
self._spawn_controlled_agents() self._spawn_controlled_agents()
self._spawn_background_vehicles() # Initial spawn for background self._spawn_all_background_vehicles_at_init()
# Ensure SDC/ego is moved to the correct initial expert state. # Ensure SDC/ego is moved to the correct initial expert state.
if self.replay_sdc: if self.replay_sdc:
@@ -114,87 +114,33 @@ class ExpertReplayEnv(MultiAgentScenarioEnv):
return self._get_all_obs() return self._get_all_obs()
def _spawn_background_vehicles(self): def _spawn_all_background_vehicles_at_init(self):
# Spawn static/background vehicles """Spawn all static background vehicles once at reset (no show_time filter; no removal by valid)."""
# Since they are static, we might just spawn them once if their show_time is 0
# But Waymo tracks have valid bits, they might appear/disappear.
# For optimization, if they are truly static (never move), we just spawn them when show_time matches.
# We need to track spawned background vehicles to remove them if they become invalid?
# Since we defined them as "static", they probably stay put.
# But validity might change (e.g. late spawn).
# For simplicity in this step, let's just iterate and spawn if time matches
for sid, car in self.background_vehicles.items(): for sid, car in self.background_vehicles.items():
if car['show_time'] == self.round: bg_id = f"bg_{car['id']}"
# Spawn as a Traffic Vehicle (not PolicyVehicle), or just a static object? if bg_id in self.engine.agent_manager.active_agents:
# Using DefaultVehicle is fine, but don't add to controlled_agents continue
vehicle_config = {}
# Check duplication if 'length' in car and 'width' in car:
bg_id = f"bg_{car['id']}" vehicle_config = {
# if bg_id in self.engine.obj_to_id: # obj_to_id might not be available in all versions "length": car['length'],
if bg_id in self.engine.agent_manager.active_agents: "width": car['width']
continue }
v = self.engine.spawn_object(
vehicle_config = {} DefaultVehicle,
if 'length' in car and 'width' in car: name=bg_id,
vehicle_config = { vehicle_config=vehicle_config,
"length": car['length'], position=car['begin'],
"width": car['width'] heading=car['heading']
} )
v.set_velocity([0, 0])
v = self.engine.spawn_object( self.engine.agent_manager.active_agents[bg_id] = v
DefaultVehicle, v.valid_mask = car.get('valid')
name=bg_id, v.start_t = car['show_time']
vehicle_config=vehicle_config,
position=car['begin'],
heading=car['heading']
)
# Set color to grey/dark to indicate background
v.set_velocity([0, 0])
# Maybe set color? MetaDrive vehicles random color.
# v.set_color(...) if supported
# Register as an active object but NOT controlled agent
# The engine manages it.
# CRITICAL: We need it in self.engine.agent_manager.active_agents for Observation?
# If we want it to be seen by Lidar/Observation, it needs to be an "agent" or "traffic".
# DefaultVehicle spawned this way is just an object.
# We should add it to traffic manager? Or just leave it as object?
# MultiAgentScenarioEnv._get_all_obs iterates self.engine.agent_manager.active_agents
# If we want it in observation, we must add it to active_agents OR iterate over all objects.
# Adding to active_agents is easier for compatibility.
self.engine.agent_manager.active_agents[bg_id] = v
# Store valid mask to remove it later if needed?
v.valid_mask = car['valid']
v.start_t = car['show_time']
def _update_background_vehicles(self): def _update_background_vehicles(self):
# Remove background vehicles if they become invalid # Static vehicles are spawned once at init and never removed (no spawn/remove by show_time or valid).
# Or spawn new ones pass
self._spawn_background_vehicles()
# Check validity for existing
to_remove = []
objects_to_clear = []
for aid, v in self.engine.agent_manager.active_agents.items():
if aid.startswith("bg_"):
# Check validity
if hasattr(v, 'valid_mask'):
curr_step = self.round
if curr_step >= len(v.valid_mask) or not v.valid_mask[curr_step]:
to_remove.append(aid)
objects_to_clear.append(v)
for aid in to_remove:
self.engine.agent_manager.active_agents.pop(aid, None)
if objects_to_clear:
self.engine.clear_objects([v.id for v in objects_to_clear])
def _spawn_controlled_agents(self): def _spawn_controlled_agents(self):
for car in self.car_birth_info_list: for car in self.car_birth_info_list:

View File

@@ -2,7 +2,7 @@ import numpy as np
import math import math
class InverseDynamics: class InverseDynamics:
def __init__(self, max_steering=0.7, max_acc=15.0, length=4.5): def __init__(self, max_steering=0.7, max_acc=8.0, length=4.5):
""" """
:param max_steering: Max steering angle in radians (approx 40 degrees) :param max_steering: Max steering angle in radians (approx 40 degrees)
:param max_acc: Max acceleration in m/s^2 :param max_acc: Max acceleration in m/s^2

View File

@@ -64,6 +64,11 @@ class MultiAgentScenarioEnv(ScenarioEnv):
self.round = 0 self.round = 0
super().__init__(config) super().__init__(config)
@property
def num_controlled_in_scenario(self) -> int:
"""整个场景中受控车轨迹总数car_birth_info_list 长度),会在不同 show_time 陆续 spawn。"""
return len(getattr(self, "car_birth_info_list", []))
def reset(self, seed: Union[None, int] = None): def reset(self, seed: Union[None, int] = None):
self.round = 0 self.round = 0
if self.logger is None: if self.logger is None:
@@ -76,6 +81,11 @@ class MultiAgentScenarioEnv(ScenarioEnv):
if self.engine is None: if self.engine is None:
raise ValueError("Broken MetaDrive instance.") raise ValueError("Broken MetaDrive instance.")
# 注意_build_birth_lists_from_traffic() 在 engine.reset() 之前执行,读的是当前 engine 的
# current_traffic_data 与 map_manager.current_map。若复用同一 env 连续 reset(0)、reset(1)
# MetaDrive 可能已按 seed 更新了 traffic 为 scenario 1但 map 仍为 scenario 0在 engine.reset() 才切图),
# 导致 is_on_lane( scenario_1 车位, scenario_0 地图 ) 全为 False → 全部 off_lane → 0 受控车。
# 因此多场景时应“每个 scenario 单独建 env”start_scenario_index=i, num_scenarios=1再 reset(seed=i)。
self.background_vehicles = getattr(self, "background_vehicles", {}) self.background_vehicles = getattr(self, "background_vehicles", {})
self.car_birth_info_list, self.background_vehicles, _obj_to_clean = self._build_birth_lists_from_traffic() self.car_birth_info_list, self.background_vehicles, _obj_to_clean = self._build_birth_lists_from_traffic()
for scenario_id in _obj_to_clean: for scenario_id in _obj_to_clean:

View File

@@ -5,6 +5,86 @@ import random
from metadrive.type import MetaDriveType from metadrive.type import MetaDriveType
def _static_obbs_overlap(car_a, car_b):
"""
Check if two static vehicle OBBs overlap (2D SAT).
car_a, car_b: dicts with "begin" (x, y), "heading" (rad), "length", "width".
begin is center; half-extents are length/2, width/2.
"""
def _get_corners(car):
cx, cy = car["begin"][0], car["begin"][1]
h = float(car["heading"])
L2 = float(car["length"]) / 2.0
W2 = float(car["width"]) / 2.0
ux, uy = np.cos(h), np.sin(h)
vx, vy = -np.sin(h), np.cos(h)
return np.array([
[cx + L2 * ux + W2 * vx, cy + L2 * uy + W2 * vy],
[cx + L2 * ux - W2 * vx, cy + L2 * uy - W2 * vy],
[cx - L2 * ux - W2 * vx, cy - L2 * uy - W2 * vy],
[cx - L2 * ux + W2 * vx, cy - L2 * uy + W2 * vy],
])
def _get_axes(car):
h = float(car["heading"])
return [
np.array([np.cos(h), np.sin(h)]),
np.array([-np.sin(h), np.cos(h)]),
]
corners_a = _get_corners(car_a)
corners_b = _get_corners(car_b)
axes = _get_axes(car_a) + _get_axes(car_b)
for axis in axes:
proj_a = corners_a @ axis
proj_b = corners_b @ axis
min_a, max_a = proj_a.min(), proj_a.max()
min_b, max_b = proj_b.min(), proj_b.max()
if max_a < min_b or max_b < min_a:
return False
return True
def _deduplicate_background_by_collision(background_vehicles):
"""
Merge static tracks that collide (same physical vehicle). Build collision graph,
find connected components, keep one representative per component (min show_time, then scenario_id).
"""
if not background_vehicles:
return background_vehicles
items = list(background_vehicles.items())
n = len(items)
# Build adjacency by index
parent = list(range(n))
def find(i):
if parent[i] != i:
parent[i] = find(parent[i])
return parent[i]
def union(i, j):
pi, pj = find(i), find(j)
if pi != pj:
parent[pi] = pj
for i in range(n):
for j in range(i + 1, n):
if _static_obbs_overlap(items[i][1], items[j][1]):
union(i, j)
# Representative per component: index with min (show_time, scenario_id)
comp_rep = {}
for i in range(n):
r = find(i)
sid, car = items[i][0], items[i][1]
key = (car.get("show_time", 0), sid)
if r not in comp_rep or key < comp_rep[r][0]:
comp_rep[r] = (key, sid, car)
return {sid: car for (_, sid, car) in comp_rep.values()}
def is_on_lane(pos, map_manager, threshold=2.0): def is_on_lane(pos, map_manager, threshold=2.0):
"""Check if a position is on a valid lane (within lateral tolerance).""" """Check if a position is on a valid lane (within lateral tolerance)."""
if map_manager is None or map_manager.current_map is None: if map_manager is None or map_manager.current_map is None:
@@ -31,6 +111,7 @@ def filter_traffic_tracks_to_birth_lists(
static_displacement_threshold=5.0, static_displacement_threshold=5.0,
static_speed_threshold=1.0, static_speed_threshold=1.0,
return_stats=False, return_stats=False,
deduplicate_static_by_collision=True,
): ):
""" """
Filter traffic tracks into controlled (car_birth_info_list) and background lists. Filter traffic tracks into controlled (car_birth_info_list) and background lists.
@@ -127,6 +208,9 @@ def filter_traffic_tracks_to_birth_lists(
"width": track["state"]["width"][first_show], "width": track["state"]["width"][first_show],
}) })
if deduplicate_static_by_collision and background_vehicles:
background_vehicles = _deduplicate_background_by_collision(background_vehicles)
if return_stats: if return_stats:
stats = { stats = {
"n_total": n_total, "n_total": n_total,

View File

@@ -93,6 +93,10 @@ python scripts/generate_expert_data.py --data_dir data/exp_filtered --output_dir
### 2. 行为克隆 (BC) ### 2. 行为克隆 (BC)
- **训练**`python train_bc.py`(模型保存到 `models/bc/`,日志到 `logs/bc/` - **训练**`python train_bc.py`(模型保存到 `models/bc/`,日志到 `logs/bc/`
```
# 注意替换文件名
python train_bc.py --expert_data_path ./data/training/expert_data_0_50.pkl --epochs 100
```
- **可视化**`python scripts/visualize.py policy --policy_type bc --model_path models/bc/policy_best.pt` - **可视化**`python scripts/visualize.py policy --policy_type bc --model_path models/bc/policy_best.pt`
### 3. 多智能体对抗模仿学习 (MAGAIL) ### 3. 多智能体对抗模仿学习 (MAGAIL)

View File

@@ -10,8 +10,15 @@ import torch
from torch.utils.data import Dataset from torch.utils.data import Dataset
def load_expert_pkl(expert_data_path): def load_expert_pkl(expert_data_path, *, filter_terminal_last_step: bool = False):
"""从目录或单个 pkl 加载专家 (obs, acts),返回 concat 后的 obs_data, act_data。""" """从目录或单个 pkl 加载专家 (obs, acts),返回 concat 后的 obs_data, act_data。
Args:
expert_data_path: Directory containing pkl files or a single pkl file.
filter_terminal_last_step: If True, drop the last (obs, act) pair of each trajectory.
This approximates II's \"train only on non-terminal steps\" when the dataset doesn't
explicitly store dones.
"""
if os.path.isdir(expert_data_path): if os.path.isdir(expert_data_path):
pkl_files = glob.glob(os.path.join(expert_data_path, "*.pkl")) pkl_files = glob.glob(os.path.join(expert_data_path, "*.pkl"))
if not pkl_files: if not pkl_files:
@@ -30,12 +37,27 @@ def load_expert_pkl(expert_data_path):
if isinstance(data, list): if isinstance(data, list):
for traj in data: for traj in data:
if "obs" in traj and "acts" in traj: if "obs" in traj and "acts" in traj:
obs_data.append(traj["obs"]) obs = traj["obs"]
act_data.append(traj["acts"]) acts = traj["acts"]
if filter_terminal_last_step and len(obs) > 0 and len(acts) > 0:
# Drop last step of each trajectory
obs = obs[:-1]
acts = acts[:-1]
if len(obs) == 0 or len(acts) == 0:
continue
obs_data.append(obs)
act_data.append(acts)
elif isinstance(data, dict): elif isinstance(data, dict):
if "observations" in data and "actions" in data: if "observations" in data and "actions" in data:
obs_data.append(data["observations"]) obs = data["observations"]
act_data.append(data["actions"]) acts = data["actions"]
if filter_terminal_last_step and len(obs) > 0 and len(acts) > 0:
obs = obs[:-1]
acts = acts[:-1]
if len(obs) == 0 or len(acts) == 0:
continue
obs_data.append(obs)
act_data.append(acts)
else: else:
print(f"Skipping {pkl_file}: Unknown data format {type(data)}") print(f"Skipping {pkl_file}: Unknown data format {type(data)}")
except Exception as e: except Exception as e:
@@ -49,8 +71,37 @@ def load_expert_pkl(expert_data_path):
return obs_data, act_data return obs_data, act_data
def get_expert_scenario_ids(expert_data_path, max_ids=10):
"""
从专家 pkl 中收集出现过的 scenario_id这些场景在采集时曾有受控车
用于 eval 时只在这些场景上评估,保证 eval 有受控车。
返回排序后的 list最多 max_ids 个。
"""
if os.path.isdir(expert_data_path):
pkl_files = glob.glob(os.path.join(expert_data_path, "*.pkl"))
elif os.path.exists(expert_data_path):
pkl_files = [expert_data_path]
else:
return []
seen = set()
for pkl_file in pkl_files:
try:
with open(pkl_file, "rb") as f:
data = pickle.load(f)
if isinstance(data, list):
for traj in data:
if "scenario_id" in traj:
seen.add(traj["scenario_id"])
# dict 格式通常没有 per-trajectory scenario_id跳过
except Exception:
continue
out = sorted(seen)[:max_ids]
return out
class MAGAILExpertDataset(Dataset): class MAGAILExpertDataset(Dataset):
def __init__(self, data_dir, transform=None): def __init__(self, data_dir, transform=None, *, filter_terminal_last_step: bool = False):
""" """
Args: Args:
data_dir (str): Directory containing .pkl files from generate_expert_data.py data_dir (str): Directory containing .pkl files from generate_expert_data.py
@@ -81,7 +132,10 @@ class MAGAILExpertDataset(Dataset):
acts = traj["acts"] acts = traj["acts"]
# obs: (T, 45), acts: (T, 2) # obs: (T, 45), acts: (T, 2)
for i in range(len(obs)): max_i = len(obs)
if filter_terminal_last_step and max_i > 0:
max_i -= 1
for i in range(max_i):
self.flat_data.append((obs[i], acts[i])) self.flat_data.append((obs[i], acts[i]))
print(f"Total samples: {len(self.flat_data)}") print(f"Total samples: {len(self.flat_data)}")

View File

@@ -30,32 +30,34 @@ def _run_replay(args):
max_available = len(summary_lookup) - args.start_index max_available = len(summary_lookup) - args.start_index
num_to_run = min(args.num_scenarios, max_available) num_to_run = min(args.num_scenarios, max_available)
env_config = {
"data_directory": data_path,
"is_multi_agent": True,
"num_controlled_agents": 100,
"horizon": args.horizon,
"use_render": True,
"sequential_seed": True,
"reactive_traffic": False,
"start_scenario_index": args.start_index,
"num_scenarios": -1,
"log_level": 40,
}
print(f"Initializing ExpertReplayEnv with data from {data_path}...") print(f"Initializing ExpertReplayEnv with data from {data_path}...")
env = ExpertReplayEnv(config=env_config)
try: try:
for i in range(args.start_index, args.start_index + num_to_run): for i in range(args.start_index, args.start_index + num_to_run):
print(f"\n--- Playing Scenario {i} ---") print(f"\n--- Playing Scenario {i} ---")
# Each scenario uses a fresh env (start_scenario_index=i, num_scenarios=1) so the second
# scenario and beyond are fully cleaned and loaded like a single-scenario run.
env_config = {
"data_directory": data_path,
"is_multi_agent": True,
"num_controlled_agents": 100,
"horizon": args.horizon,
"use_render": True,
"sequential_seed": True,
"reactive_traffic": False,
"start_scenario_index": i,
"num_scenarios": 1,
"log_level": 40,
}
env = ExpertReplayEnv(config=env_config)
try: try:
obs = env.reset(seed=i) obs = env.reset(seed=i)
except Exception as e: except Exception as e:
print(f"Error resetting scenario {i}: {e}") print(f"Error resetting scenario {i}: {e}")
env.close()
continue continue
print(f"Scenario loaded. Controlled agents: {len(env.controlled_agents)}") print(f"Scenario loaded. Controlled agents (current): {len(env.controlled_agents)}, total in scenario: {env.num_controlled_in_scenario}")
for step in range(args.horizon): for step in range(args.horizon):
obs, rewards, dones, infos = env.step(None) obs, rewards, dones, infos = env.step(None)
@@ -67,6 +69,7 @@ def _run_replay(args):
if dones["__all__"]: if dones["__all__"]:
print(f"Scenario {i} finished at step {step}") print(f"Scenario {i} finished at step {step}")
break break
env.close()
except KeyboardInterrupt: except KeyboardInterrupt:
print("Interrupted by user") print("Interrupted by user")
except Exception as e: except Exception as e:
@@ -74,7 +77,6 @@ def _run_replay(args):
traceback.print_exc() traceback.print_exc()
print(f"Global error: {e}") print(f"Global error: {e}")
finally: finally:
env.close()
print("Environment closed.") print("Environment closed.")
@@ -176,7 +178,7 @@ def _run_policy(args):
pass pass
continue continue
print(f"Scenario loaded. Controlled agents: {len(obs_dict)}") print(f"Scenario loaded. Controlled agents (current): {len(obs_dict)}, total in scenario: {env.num_controlled_in_scenario}")
if len(obs_dict) == 0: if len(obs_dict) == 0:
print(f"Scenario {i} has no controlled agents (all filtered out). Skipping.") print(f"Scenario {i} has no controlled agents (all filtered out). Skipping.")
continue continue

View File

@@ -15,11 +15,12 @@ from torch.utils.tensorboard import SummaryWriter
from Algorithm.policy import StateIndependentPolicy from Algorithm.policy import StateIndependentPolicy
from Algorithm.bc import train_bc_epoch, eval_bc_epoch from Algorithm.bc import train_bc_epoch, eval_bc_epoch
from Env.bc_env import BCScenarioEnv from Env.bc_env import BCScenarioEnv
from dataset.loader import load_expert_pkl from dataset.loader import load_expert_pkl, get_expert_scenario_ids
def evaluate_policy(policy, args, device): def evaluate_policy(policy, args, device):
"""在 BCScenarioEnv 中评估策略,跑若干 episode返回平均 reward。""" """在 BCScenarioEnv 中评估策略:仅使用专家数据中出现过的 scenario_id保证 eval 有受控车。
输出与 replay 对齐agents (current)=reset 时受控车数total in scenario=该场景受控轨迹总数car_birth_info_list 长度)。"""
waymo_data_dir = os.path.join(os.path.dirname(os.path.abspath(__file__)), "data") waymo_data_dir = os.path.join(os.path.dirname(os.path.abspath(__file__)), "data")
data_dir = os.path.join(waymo_data_dir, "exp_filtered") data_dir = os.path.join(waymo_data_dir, "exp_filtered")
if not os.path.exists(data_dir): if not os.path.exists(data_dir):
@@ -28,53 +29,90 @@ def evaluate_policy(policy, args, device):
print(f"[ERROR] Could not find scenario data in {waymo_data_dir}. Evaluation skipped.") print(f"[ERROR] Could not find scenario data in {waymo_data_dir}. Evaluation skipped.")
return 0.0 return 0.0
env_config = { scenario_ids = get_expert_scenario_ids(args.expert_data_path, max_ids=5)
"data_directory": data_dir, if not scenario_ids:
"is_multi_agent": True, print("[WARN] No scenario_id in expert pkl, falling back to scenarios [0,1,2]. Eval may have 0 controlled agents.")
"num_controlled_agents": 3, scenario_ids = [0, 1, 2]
"use_render": False,
"sequential_seed": True,
"horizon": 200,
}
env = BCScenarioEnv(env_config, agent2policy=None)
total_rewards = []
try: total_rewards = []
for i in range(3): total_steps = []
obs_dict = env.reset(seed=i) collision_episodes = 0
episode_reward = 0 horizon = 200
dones = {"__all__": False}
step_count = 0 for idx, scenario_id in enumerate(scenario_ids):
horizon = 200 env_config = {
while not dones["__all__"]: "data_directory": data_dir,
step_count += 1 "is_multi_agent": True,
if step_count >= horizon: "num_controlled_agents": 100,
break "use_render": False,
if not obs_dict: "sequential_seed": True,
obs_dict, _, dones, _ = env.step({}) "horizon": horizon,
continue "start_scenario_index": scenario_id,
agent_ids = list(obs_dict.keys()) "num_scenarios": 1,
obs_list = [obs_dict[aid] for aid in agent_ids] }
obs_tensor = torch.FloatTensor(np.array(obs_list)).to(device) env = BCScenarioEnv(env_config, agent2policy=None)
with torch.no_grad(): try:
actions, _ = policy.sample(obs_tensor) obs_dict = env.reset(seed=scenario_id)
actions = actions.cpu().numpy() except Exception as e:
action_dict = {aid: act for aid, act in zip(agent_ids, actions)} print(f" Eval Episode {idx} (scenario {scenario_id}): reset failed: {e}")
obs_dict, rewards, dones, _ = env.step(action_dict) env.close()
episode_reward += sum(rewards.values()) continue
total_rewards.append(episode_reward)
print(f" Eval Episode {i}: Total Reward {episode_reward:.2f}") n_controlled = len(env.controlled_agents)
avg_reward = float(np.mean(total_rewards)) n_total_in_scenario = getattr(env, "num_controlled_in_scenario", n_controlled)
print(f" Average Evaluation Reward: {avg_reward:.2f}") if n_controlled == 0:
return avg_reward print(
except Exception as e: f" Eval Episode {idx} (scenario {scenario_id}): 0 controlled agents (total in scenario: {n_total_in_scenario}), skip."
print(f"Evaluation failed: {e}") )
import traceback env.close()
traceback.print_exc() continue
return 0.0
finally: episode_reward = 0.0
step_count = 0
had_near_collision = False
dones = {"__all__": False}
while not dones["__all__"] and step_count < horizon:
step_count += 1
if not obs_dict:
obs_dict, _, dones, _ = env.step({})
continue
agent_ids = list(obs_dict.keys())
obs_list = [obs_dict[aid] for aid in agent_ids]
obs_tensor = torch.FloatTensor(np.array(obs_list)).to(device)
with torch.no_grad():
actions, _ = policy.sample(obs_tensor)
actions = actions.cpu().numpy()
action_dict = {aid: act for aid, act in zip(agent_ids, actions)}
obs_dict, rewards, dones, infos = env.step(action_dict)
episode_reward += sum(rewards.values())
if infos:
for _aid, info in infos.items():
if isinstance(info, dict) and info.get("near_collision", False):
had_near_collision = True
break
total_rewards.append(episode_reward)
total_steps.append(step_count)
if had_near_collision:
collision_episodes += 1
print(
f" Eval Episode {idx} (scenario {scenario_id}): Total Reward {episode_reward:.2f}, steps {step_count}, "
f"agents (current): {n_controlled}, total in scenario: {n_total_in_scenario}"
)
env.close() env.close()
if not total_rewards:
print(" No valid eval episodes (all skipped or failed).")
return 0.0, 0.0, 0.0
avg_reward = float(np.mean(total_rewards))
avg_steps = float(np.mean(total_steps)) if total_steps else 0.0
collision_rate = float(collision_episodes / max(1, len(total_rewards)))
print(
f" Average Evaluation Reward: {avg_reward:.2f} | Mean Episode Length: {avg_steps:.1f} | "
f"Collision Rate (near): {collision_rate:.3f}"
)
return avg_reward, collision_rate, avg_steps
def main(args): def main(args):
device = torch.device("cuda" if torch.cuda.is_available() else "cpu") device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
@@ -86,7 +124,10 @@ def main(args):
print(f"TensorBoard logging to: {log_dir}") print(f"TensorBoard logging to: {log_dir}")
os.makedirs(args.save_dir, exist_ok=True) os.makedirs(args.save_dir, exist_ok=True)
obs_data, act_data = load_expert_pkl(args.expert_data_path) obs_data, act_data = load_expert_pkl(
args.expert_data_path,
filter_terminal_last_step=args.filter_terminal_last_step,
)
obs_tensor = torch.FloatTensor(obs_data) obs_tensor = torch.FloatTensor(obs_data)
act_tensor = torch.FloatTensor(act_data) act_tensor = torch.FloatTensor(act_data)
dataset = TensorDataset(obs_tensor, act_tensor) dataset = TensorDataset(obs_tensor, act_tensor)
@@ -125,9 +166,15 @@ def main(args):
best_val_loss = avg_val_loss best_val_loss = avg_val_loss
torch.save(policy.state_dict(), os.path.join(args.save_dir, "policy_best.pt")) torch.save(policy.state_dict(), os.path.join(args.save_dir, "policy_best.pt"))
# Periodic checkpointing (II-style)
if args.checkpoint_freq > 0 and (epoch + 1) % args.checkpoint_freq == 0:
torch.save(policy.state_dict(), os.path.join(args.save_dir, f"policy_epoch{epoch+1}.pt"))
if (epoch + 1) % args.eval_freq == 0: if (epoch + 1) % args.eval_freq == 0:
eval_reward = evaluate_policy(policy, args, device) eval_reward, eval_collision_rate, eval_mean_steps = evaluate_policy(policy, args, device)
writer.add_scalar("Reward/eval", eval_reward, epoch) writer.add_scalar("Reward/eval", eval_reward, epoch)
writer.add_scalar("Eval/collision_rate_near", eval_collision_rate, epoch)
writer.add_scalar("Eval/mean_episode_length", eval_mean_steps, epoch)
torch.save(policy.state_dict(), os.path.join(args.save_dir, "policy_final.pt")) torch.save(policy.state_dict(), os.path.join(args.save_dir, "policy_final.pt"))
writer.close() writer.close()
@@ -142,5 +189,11 @@ if __name__ == "__main__":
parser.add_argument("--batch_size", type=int, default=64) parser.add_argument("--batch_size", type=int, default=64)
parser.add_argument("--lr", type=float, default=3e-4) parser.add_argument("--lr", type=float, default=3e-4)
parser.add_argument("--eval_freq", type=int, default=10) parser.add_argument("--eval_freq", type=int, default=10)
parser.add_argument("--checkpoint_freq", type=int, default=50, help="Save policy_epochN.pt every N epochs. Set <=0 to disable.")
parser.add_argument(
"--filter_terminal_last_step",
action="store_true",
help="Drop the last (obs, act) pair of each trajectory to approximate training on non-terminal steps (II-style).",
)
args = parser.parse_args() args = parser.parse_args()
main(args) main(args)