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InteractionImitation/scratch/arec/intersimple/plan.txt
2021-11-09 09:48:45 -08:00

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Environment
-- each 'environment' follows a single roundabout and track id (recording of that roundabout)
-- on reset, the environment we will use changes the vehicle to control while having the other agents follow their true data (expert controller)
---- Note this can be problematic as it can lead to vehicles behind you crashing into you
TRAINING
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1. Load pre-trained massive set of transitions
-- For all roundabouts
-- For all tracks
-- For all vehicles
-- For all valid timesteps
-- Rasterized state (incl. path), action
2. HGAIL
-- For each epoch
-- INSTANTIATE A NEW ENVIRONMENT (Roundabout + Track) w/ randomized agent, from set of all expert environments
-- Train discriminator off training data + yielded low-level transitions in replay buffer
-- Train generator off yielded high-level transitions + summed low-level discriminator rewards
TESTING
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1. Save average vehicle velocities for all expert vehicles (loop roundabout + track + vehicle, average over time)
2. Run test suite for: expert, BC, GAIL, RAIL, HGAIL, (and hopefully HRAIL)
-- For all roundabouts, tracks
-- Get expert velocities for track
-- Simulate incrementing agent environment (e.g. on reset, agent +=1)
-- Store low-level true joint states, actions, and controlled vehicle index
-- Per-vehicle statistics (v_all, v_mean, v_shortfall, a_all, jerk_all, n_collisions, T)
-- Aggregate statistics + joint
Problems
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Should train without stopping for collisions, however when doing so, end up with policy that always takes decelerate option
-- It seems safe at the start of each vehicles sim, but actually it isn't since a car will spawn and hit it
Solutions:
-- Hold cars from spawning if their spawn location is full
-- Start simulations a few seconds later (after cars clear their spawn places) <- Preferred
Test could run indefinitely if stop_on_collision is off
Solution:
-- Set maximum episode length in intersimple
Save massive set of transition raw states beforehand (1 from training, but with raw states)
# -- For all roundabouts, tracks
# -- For all vehicles, steps
# -- Raw vehicle state, action