mixed_training

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2026-01-17 14:50:20 +08:00
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import logging
import numpy as np
from collections import defaultdict
from metadrive.component.vehicle.vehicle_type import DefaultVehicle
from metadrive.type import MetaDriveType
from Env.scenario_env import MultiAgentScenarioEnv, PolicyVehicle
from Env.inverse_dynamics import InverseDynamics
class ExpertReplayEnv(MultiAgentScenarioEnv):
def __init__(self, config=None):
# Allow passing config without agent2policy since we don't use policies for replay
if config is None:
config = {}
# Ensure we don't simulate physics for the controlled agents in the traditional sense
# but we still need the engine to run
super().__init__(config, agent2policy={})
self.inverse_dynamics = InverseDynamics()
self.expert_tracks = {}
# Replay SDC/ego ("default_agent" in MetaDrive) as well; otherwise it will keep default action=0 and look stuck.
self.replay_sdc = self.config.get("replay_sdc", True)
self.sdc_track = None
self.sdc_vehicle = None
self.sdc_agent_id = "default_agent"
def reset(self, seed=None):
self.round = 0
if self.logger is None:
from metadrive.engine.logger import get_logger, set_log_level
self.logger = get_logger()
log_level = self.config.get("log_level", logging.INFO)
set_log_level(log_level)
self.lazy_init()
self._reset_global_seed(seed)
if self.engine is None:
raise ValueError("Broken MetaDrive instance.")
self.background_vehicles = {} # Vehicles that exist but are static/background
# Helper function to check if a position is on a valid lane
def is_on_lane(pos, map_manager, threshold=2.0):
# Check if point is close to any lane in the road network
# This can be expensive if checked for every point, so we check sample points
# or rely on lane index if available.
# Waymo tracks don't have lane index, just positions.
# We can use map.road_network.get_closest_lane_index(pos)
if map_manager is None or map_manager.current_map is None:
return True # If no map, assume valid
try:
# Use a larger search radius to catch slightly offset lanes
lane, lane_index = map_manager.current_map.road_network.get_closest_lane_index(pos, return_lane=True)
if lane is None:
return False
# Check lateral distance
long, lat = lane.local_coordinates(pos)
width = lane.width
# Allow being slightly off-lane (e.g. changing lanes)
# But parking lots are usually far from defined lanes in Waymo converted maps
if abs(lat) <= (width / 2 + threshold):
return True
return False
except:
return False
# --- MODIFIED SECTION START ---
# Capture expert tracks before they are cleaned
self.expert_tracks = {}
# Capture SDC track for ego replay (MetaDrive default agent)
self.sdc_track = None
self.sdc_vehicle = None
if self.replay_sdc and hasattr(self.engine, "traffic_manager"):
sdc_sid = self.engine.traffic_manager.sdc_scenario_id
self.sdc_track = self.engine.traffic_manager.current_traffic_data.get(sdc_sid, None)
_obj_to_clean_this_frame = []
self.car_birth_info_list = []
# Pre-filter: Check tracks against map AND check for static vehicles
for scenario_id, track in self.engine.traffic_manager.current_traffic_data.items():
if scenario_id == self.engine.traffic_manager.sdc_scenario_id:
continue
else:
if track["type"] == MetaDriveType.VEHICLE:
_obj_to_clean_this_frame.append(scenario_id)
valid = track['state']['valid']
if not valid.any():
continue
first_show = np.argmax(valid)
last_show = len(valid) - 1 - np.argmax(valid[::-1])
mid_show = (first_show + last_show) // 2
# 1. Lane check (existing logic)
points_to_check = [first_show, mid_show, last_show]
on_road_count = 0
is_valid_track = True
start_pos = track['state']['position'][first_show]
if not is_on_lane(start_pos, self.engine.map_manager, threshold=5.0): # 5m tolerance
mid_pos = track['state']['position'][mid_show]
if not is_on_lane(mid_pos, self.engine.map_manager, threshold=5.0):
is_valid_track = False
# 2. Static check
# Calculate total displacement and max speed
positions = track['state']['position'][valid.astype(bool)]
velocities = track['state']['velocity'][valid.astype(bool)]
total_displacement = 0
max_speed = 0
if len(positions) > 1:
total_displacement = np.linalg.norm(positions[-1] - positions[0])
max_speed = np.max(np.linalg.norm(velocities, axis=1))
is_static = False
if total_displacement < 5.0 and max_speed < 1.0: # Relaxed threshold: <5m move and <1m/s
is_static = True
# Decision logic:
# - If off-road AND static: Skip completely (don't even spawn as background)
# - If off-road but moving: Maybe keep? Or skip? Usually off-road moving is weird, skip.
# - If on-road but static: Spawn as BACKGROUND (visible but not controlled agent)
# - If on-road and moving: Spawn as CONTROLLED agent
if not is_valid_track:
# Skip off-road vehicles entirely (both static and moving off-road)
continue
if is_static:
# Add to background list, but NOT to car_birth_info_list (which is for controlled agents)
# We need a way to spawn them. Let's add a separate list.
self.background_vehicles[scenario_id] = {
'id': track['metadata']['object_id'],
'show_time': first_show,
'begin': (track['state']['position'][first_show, 0], track['state']['position'][first_show, 1]),
'heading': track['state']['heading'][first_show],
'end': (track['state']['position'][last_show, 0], track['state']['position'][last_show, 1]),
'scenario_id': scenario_id,
'length': track['state']['length'][first_show],
'width': track['state']['width'][first_show],
'valid': valid # Need validity to know when to show/hide
}
continue # Do not add to controlled list
# Store the full track for replay (only for controlled agents)
self.expert_tracks[scenario_id] = track
self.car_birth_info_list.append({
'id': track['metadata']['object_id'],
'show_time': first_show,
'begin': (track['state']['position'][first_show, 0], track['state']['position'][first_show, 1]),
'heading': track['state']['heading'][first_show],
'end': (track['state']['position'][last_show, 0], track['state']['position'][last_show, 1]),
'scenario_id': scenario_id, # Keep track of original ID to lookup tracks
'length': track['state']['length'][first_show],
'width': track['state']['width'][first_show]
})
for scenario_id in _obj_to_clean_this_frame:
self.engine.traffic_manager.current_traffic_data.pop(scenario_id)
# --- MODIFIED SECTION END ---
self.engine.reset()
self.reset_sensors()
self.engine.taskMgr.step()
self.lanes = self.engine.map_manager.current_map.road_network.graph
if self.top_down_renderer is not None:
self.top_down_renderer.clear()
self.engine.top_down_renderer = None
self.dones = {}
self.episode_rewards = defaultdict(float)
self.episode_lengths = defaultdict(int)
self.controlled_agents.clear()
self.controlled_agent_ids.clear()
# We skip calling super().reset() to avoid double reset
# But we need to ensure ScenarioEnv-specific setup is done if any.
# ScenarioEnv.reset() basically does engine.reset() and some cleanup.
# We covered most of it.
self._spawn_controlled_agents()
self._spawn_background_vehicles() # Initial spawn for background
# Ensure SDC/ego is moved to the correct initial expert state.
if self.replay_sdc:
self.sdc_vehicle = self.engine.agent_manager.active_agents.get(self.sdc_agent_id, None)
if self.sdc_vehicle is not None and self.sdc_track is not None:
valid = self.sdc_track["state"]["valid"]
t0 = int(np.argmax(valid)) if valid.any() else 0
pos0 = self.sdc_track["state"]["position"][t0]
heading0 = self.sdc_track["state"]["heading"][t0]
vel0 = self.sdc_track["state"]["velocity"][t0]
self.sdc_vehicle.set_position(pos0)
self.sdc_vehicle.set_heading_theta(heading0)
self.sdc_vehicle.set_velocity(vel0)
return self._get_all_obs()
def _spawn_background_vehicles(self):
# Spawn static/background vehicles
# Since they are static, we might just spawn them once if their show_time is 0
# But Waymo tracks have valid bits, they might appear/disappear.
# For optimization, if they are truly static (never move), we just spawn them when show_time matches.
# We need to track spawned background vehicles to remove them if they become invalid?
# Since we defined them as "static", they probably stay put.
# But validity might change (e.g. late spawn).
# For simplicity in this step, let's just iterate and spawn if time matches
for sid, car in self.background_vehicles.items():
if car['show_time'] == self.round:
# Spawn as a Traffic Vehicle (not PolicyVehicle), or just a static object?
# Using DefaultVehicle is fine, but don't add to controlled_agents
# Check duplication
bg_id = f"bg_{car['id']}"
# if bg_id in self.engine.obj_to_id: # obj_to_id might not be available in all versions
if bg_id in self.engine.agent_manager.active_agents:
continue
vehicle_config = {}
if 'length' in car and 'width' in car:
vehicle_config = {
"length": car['length'],
"width": car['width']
}
v = self.engine.spawn_object(
DefaultVehicle,
name=bg_id,
vehicle_config=vehicle_config,
position=car['begin'],
heading=car['heading']
)
# Set color to grey/dark to indicate background
v.set_velocity([0, 0])
# Maybe set color? MetaDrive vehicles random color.
# v.set_color(...) if supported
# Register as an active object but NOT controlled agent
# The engine manages it.
# CRITICAL: We need it in self.engine.agent_manager.active_agents for Observation?
# If we want it to be seen by Lidar/Observation, it needs to be an "agent" or "traffic".
# DefaultVehicle spawned this way is just an object.
# We should add it to traffic manager? Or just leave it as object?
# MultiAgentScenarioEnv._get_all_obs iterates self.engine.agent_manager.active_agents
# If we want it in observation, we must add it to active_agents OR iterate over all objects.
# Adding to active_agents is easier for compatibility.
self.engine.agent_manager.active_agents[bg_id] = v
# Store valid mask to remove it later if needed?
v.valid_mask = car['valid']
v.start_t = car['show_time']
def _update_background_vehicles(self):
# Remove background vehicles if they become invalid
# Or spawn new ones
self._spawn_background_vehicles()
# Check validity for existing
to_remove = []
for aid, v in self.engine.agent_manager.active_agents.items():
if aid.startswith("bg_"):
# Check validity
if hasattr(v, 'valid_mask'):
curr_step = self.round
if curr_step >= len(v.valid_mask) or not v.valid_mask[curr_step]:
to_remove.append(aid)
for aid in to_remove:
self.engine.agent_manager.active_agents.pop(aid, None)
# if aid in self.engine.obj_to_id:
# self.engine.clear_objects([self.engine.obj_to_id[aid]])
# Instead, we should find the object by ID and clear it.
# Since we don't track obj directly, we can't easily clear it without obj ref.
# Wait, active_agents stores the vehicle object.
# So we can just clear that object.
pass
# Re-iterate to clear objects properly
for aid in to_remove:
# We need to find the vehicle object to clear it.
# But we popped it from active_agents.
# Wait, we should get it before pop.
pass
def _update_background_vehicles(self):
# Remove background vehicles if they become invalid
# Or spawn new ones
self._spawn_background_vehicles()
# Check validity for existing
to_remove = []
objects_to_clear = []
for aid, v in self.engine.agent_manager.active_agents.items():
if aid.startswith("bg_"):
# Check validity
if hasattr(v, 'valid_mask'):
curr_step = self.round
if curr_step >= len(v.valid_mask) or not v.valid_mask[curr_step]:
to_remove.append(aid)
objects_to_clear.append(v)
for aid in to_remove:
self.engine.agent_manager.active_agents.pop(aid, None)
if objects_to_clear:
self.engine.clear_objects(objects_to_clear)
def _spawn_controlled_agents(self):
for car in self.car_birth_info_list:
if car['show_time'] == self.round:
agent_id = f"controlled_{car['id']}"
# Check if we already have this agent (shouldn't happen with unique IDs but safety check)
if agent_id in self.controlled_agents:
continue
# Handling ID flickering / merging
# If this ID is new, check if there's an existing agent very close to its start position
# that just disappeared? (Not implemented here, complex logic)
# But we can check if there's an overlap with existing agents?
# For now, just spawn.
# Read vehicle type/size if available
vehicle_config = {}
if 'length' in car and 'width' in car:
vehicle_config = {
"length": car['length'],
"width": car['width']
}
vehicle = self.engine.spawn_object(
PolicyVehicle,
name=agent_id,
vehicle_config=vehicle_config,
position=car['begin'],
heading=car['heading']
)
vehicle.reset(position=car['begin'], heading=car['heading'])
# We don't set policy or destination in the same way, or maybe we do for compatibility
vehicle.set_destination(car['end'])
# Store extra info for replay
vehicle.expert_track = self.expert_tracks[car['scenario_id']]
vehicle.original_id = car['id']
self.controlled_agents[agent_id] = vehicle
self.controlled_agent_ids.append(agent_id)
self.engine.agent_manager.active_agents[agent_id] = vehicle
def step(self, action_dict=None):
# We ignore input action_dict for the purpose of controlling agents
# Instead, we calculate what the action *should* be
self.round += 1
expert_actions = {}
# 1. Update state of all controlled agents to the current timestep (self.round)
# and compute action from (self.round-1) to (self.round).
# Wait, usually step() moves T -> T+1.
# Current state is T. We want to move to T+1.
# So we need state at T and T+1.
# Identify agents that are done (valid=0 at T+1 or T+1 >= length)
agents_to_remove = []
# Update SDC/ego first (otherwise it will stay still with default action=0)
if self.replay_sdc and self.sdc_vehicle is not None and self.sdc_track is not None:
next_step = self.round
curr_step = self.round - 1
if next_step < len(self.sdc_track["state"]["position"]) and self.sdc_track["state"]["valid"][next_step]:
curr_state = {
"position": self.sdc_track["state"]["position"][curr_step],
"heading": self.sdc_track["state"]["heading"][curr_step],
"velocity": self.sdc_track["state"]["velocity"][curr_step],
}
next_state = {
"position": self.sdc_track["state"]["position"][next_step],
"heading": self.sdc_track["state"]["heading"][next_step],
"velocity": self.sdc_track["state"]["velocity"][next_step],
}
action, _ = self.inverse_dynamics.compute_action(curr_state, next_state, dt=0.1)
expert_actions[self.sdc_agent_id] = action
self.sdc_vehicle.set_position(next_state["position"])
self.sdc_vehicle.set_heading_theta(next_state["heading"])
self.sdc_vehicle.set_velocity(next_state["velocity"])
self.sdc_vehicle.last_expert_action = action
for agent_id, vehicle in self.controlled_agents.items():
track = vehicle.expert_track
# current_step = self.round - 1 # Since we incremented at start
# But vehicle is currently at state corresponding to self.round - 1.
# We want to move it to self.round.
# Check bounds
next_step = self.round
curr_step = self.round - 1
if next_step >= len(track['state']['position']):
agents_to_remove.append(agent_id)
continue
valid = track['state']['valid'][next_step]
if not valid:
agents_to_remove.append(agent_id)
continue
# Get states
curr_pos = track['state']['position'][curr_step]
next_pos = track['state']['position'][next_step]
curr_heading = track['state']['heading'][curr_step]
next_heading = track['state']['heading'][next_step]
curr_vel = track['state']['velocity'][curr_step]
next_vel = track['state']['velocity'][next_step]
# Prepare state dicts for Inverse Dynamics
curr_state = {
'position': curr_pos,
'heading': curr_heading,
'velocity': curr_vel
}
next_state = {
'position': next_pos,
'heading': next_heading,
'velocity': next_vel
}
# Calculate action
action, raw_info = self.inverse_dynamics.compute_action(curr_state, next_state, dt=0.1) # Waymo is 10Hz?
expert_actions[agent_id] = action
# Force update vehicle state
vehicle.set_position(next_pos)
vehicle.set_heading_theta(next_heading)
vehicle.set_velocity(next_vel)
# Also record this action in the vehicle for later retrieval if needed
vehicle.last_expert_action = action
# Remove finished agents
for agent_id in agents_to_remove:
vehicle = self.controlled_agents[agent_id]
self.controlled_agents.pop(agent_id)
self.controlled_agent_ids.remove(agent_id)
self.engine.agent_manager.active_agents.pop(agent_id, None)
self.engine.clear_objects([vehicle.id])
# Step physics world to update sensors/collision detection
# We don't need full integration, but we need to update the physics world state
self.engine.taskMgr.step()
# Spawn new agents for this turn
self._spawn_controlled_agents()
self._update_background_vehicles()
# Get observations
obs = self._get_all_obs()
rewards = {aid: 0.0 for aid in self.controlled_agents}
dones = {aid: False for aid in self.controlled_agents}
dones["__all__"] = (self.round >= self.config["horizon"]) or (len(self.controlled_agents) == 0 and self.round > 190) # Waymo scenarios are usually ~198 steps (20s @ 10Hz) or 90 steps (9s)
infos = {aid: {"expert_action": expert_actions.get(aid, np.zeros(2))} for aid in self.controlled_agents}
return obs, rewards, dones, infos
def _get_all_obs(self):
# Implement custom observation: 30m range, 10 nearest vehicles
obs_dict = {}
for agent_id, vehicle in self.controlled_agents.items():
# 1. Ego State
ego_state = [
vehicle.position[0], vehicle.position[1],
vehicle.velocity[0], vehicle.velocity[1],
vehicle.heading_theta
]
# 2. Neighbors
neighbors = []
# Iterate through all vehicles in the engine
candidates = []
for other_id, other_vehicle in self.engine.agent_manager.active_agents.items():
if other_id == agent_id:
continue
dist = np.linalg.norm(vehicle.position - other_vehicle.position)
if dist < 30.0:
candidates.append((dist, other_vehicle))
# Sort by distance
candidates.sort(key=lambda x: x[0])
# Take top 10
top_10 = candidates[:10]
neighbor_feats = []
for _, neighbor in top_10:
neighbor_feats.extend([
neighbor.position[0] - vehicle.position[0], # Relative pos
neighbor.position[1] - vehicle.position[1],
neighbor.velocity[0], # Absolute vel? or Relative? Usually relative in MultiAgent
neighbor.velocity[1]
])
# Pad if < 10
missing = 10 - len(top_10)
if missing > 0:
neighbor_feats.extend([0.0] * (4 * missing))
# Flatten
obs = np.array(ego_state + neighbor_feats, dtype=np.float32)
obs_dict[agent_id] = obs
return obs_dict