训练新版

This commit is contained in:
2026-02-06 14:13:55 +08:00
parent ceb6648a31
commit 0f9f080e77
17 changed files with 233 additions and 159 deletions

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@@ -15,11 +15,12 @@ from torch.utils.tensorboard import SummaryWriter
from Algorithm.policy import StateIndependentPolicy
from Algorithm.bc import train_bc_epoch, eval_bc_epoch
from Env.bc_env import BCScenarioEnv
from dataset.loader import load_expert_pkl
from dataset.loader import load_expert_pkl, get_expert_scenario_ids
def evaluate_policy(policy, args, device):
"""在 BCScenarioEnv 中评估策略,跑若干 episode返回平均 reward。"""
"""在 BCScenarioEnv 中评估策略:仅使用专家数据中出现过的 scenario_id保证 eval 有受控车。
输出与 replay 对齐agents (current)=reset 时受控车数total in scenario=该场景受控轨迹总数car_birth_info_list 长度)。"""
waymo_data_dir = os.path.join(os.path.dirname(os.path.abspath(__file__)), "data")
data_dir = os.path.join(waymo_data_dir, "exp_filtered")
if not os.path.exists(data_dir):
@@ -28,53 +29,74 @@ def evaluate_policy(policy, args, device):
print(f"[ERROR] Could not find scenario data in {waymo_data_dir}. Evaluation skipped.")
return 0.0
env_config = {
"data_directory": data_dir,
"is_multi_agent": True,
"num_controlled_agents": 3,
"use_render": False,
"sequential_seed": True,
"horizon": 200,
}
env = BCScenarioEnv(env_config, agent2policy=None)
total_rewards = []
scenario_ids = get_expert_scenario_ids(args.expert_data_path, max_ids=5)
if not scenario_ids:
print("[WARN] No scenario_id in expert pkl, falling back to scenarios [0,1,2]. Eval may have 0 controlled agents.")
scenario_ids = [0, 1, 2]
try:
for i in range(3):
obs_dict = env.reset(seed=i)
episode_reward = 0
dones = {"__all__": False}
step_count = 0
horizon = 200
while not dones["__all__"]:
step_count += 1
if step_count >= horizon:
break
if not obs_dict:
obs_dict, _, dones, _ = env.step({})
continue
agent_ids = list(obs_dict.keys())
obs_list = [obs_dict[aid] for aid in agent_ids]
obs_tensor = torch.FloatTensor(np.array(obs_list)).to(device)
with torch.no_grad():
actions, _ = policy.sample(obs_tensor)
actions = actions.cpu().numpy()
action_dict = {aid: act for aid, act in zip(agent_ids, actions)}
obs_dict, rewards, dones, _ = env.step(action_dict)
episode_reward += sum(rewards.values())
total_rewards.append(episode_reward)
print(f" Eval Episode {i}: Total Reward {episode_reward:.2f}")
avg_reward = float(np.mean(total_rewards))
print(f" Average Evaluation Reward: {avg_reward:.2f}")
return avg_reward
except Exception as e:
print(f"Evaluation failed: {e}")
import traceback
traceback.print_exc()
return 0.0
finally:
total_rewards = []
horizon = 200
for idx, scenario_id in enumerate(scenario_ids):
env_config = {
"data_directory": data_dir,
"is_multi_agent": True,
"num_controlled_agents": 100,
"use_render": False,
"sequential_seed": True,
"horizon": horizon,
"start_scenario_index": scenario_id,
"num_scenarios": 1,
}
env = BCScenarioEnv(env_config, agent2policy=None)
try:
obs_dict = env.reset(seed=scenario_id)
except Exception as e:
print(f" Eval Episode {idx} (scenario {scenario_id}): reset failed: {e}")
env.close()
continue
n_controlled = len(env.controlled_agents)
n_total_in_scenario = getattr(env, "num_controlled_in_scenario", n_controlled)
if n_controlled == 0:
print(
f" Eval Episode {idx} (scenario {scenario_id}): 0 controlled agents (total in scenario: {n_total_in_scenario}), skip."
)
env.close()
continue
episode_reward = 0.0
step_count = 0
dones = {"__all__": False}
while not dones["__all__"] and step_count < horizon:
step_count += 1
if not obs_dict:
obs_dict, _, dones, _ = env.step({})
continue
agent_ids = list(obs_dict.keys())
obs_list = [obs_dict[aid] for aid in agent_ids]
obs_tensor = torch.FloatTensor(np.array(obs_list)).to(device)
with torch.no_grad():
actions, _ = policy.sample(obs_tensor)
actions = actions.cpu().numpy()
action_dict = {aid: act for aid, act in zip(agent_ids, actions)}
obs_dict, rewards, dones, _ = env.step(action_dict)
episode_reward += sum(rewards.values())
total_rewards.append(episode_reward)
print(
f" Eval Episode {idx} (scenario {scenario_id}): Total Reward {episode_reward:.2f}, steps {step_count}, "
f"agents (current): {n_controlled}, total in scenario: {n_total_in_scenario}"
)
env.close()
if not total_rewards:
print(" No valid eval episodes (all skipped or failed).")
return 0.0
avg_reward = float(np.mean(total_rewards))
print(f" Average Evaluation Reward: {avg_reward:.2f}")
return avg_reward
def main(args):
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")