# %% import gym from core.sampling import rollout from core.trpo import trpo from core.value import Value from core.policy import Policy import torch.optim from intersim.envs import IntersimpleLidarFlat from intersim.envs.intersimple import speed_reward import functools import numpy as np from gym.wrappers import TransformObservation from wrappers import CollisionPenaltyWrapper from core.reparam_module import ReparamPolicy from wrappers import Minobs obs_min = np.array([ [-1000, -1000, 0, -np.pi, -1e-1, 0.], [0, -np.pi, -20, -20, -np.pi, -1e-1], [0, -np.pi, -20, -20, -np.pi, -1e-1], [0, -np.pi, -20, -20, -np.pi, -1e-1], [0, -np.pi, -20, -20, -np.pi, -1e-1], [0, -np.pi, -20, -20, -np.pi, -1e-1], ]).reshape(-1) obs_max = np.array([ [1000, 1000, 20, np.pi, 1e-1, 0.], [50, np.pi, 20, 20, np.pi, 1e-1], [50, np.pi, 20, 20, np.pi, 1e-1], [50, np.pi, 20, 20, np.pi, 1e-1], [50, np.pi, 20, 20, np.pi, 1e-1], [50, np.pi, 20, 20, np.pi, 1e-1], ]).reshape(-1) envs = [Minobs(TransformObservation(CollisionPenaltyWrapper(IntersimpleLidarFlat( n_rays=5, agent=51, reward=functools.partial( speed_reward, collision_penalty=0 ), stop_on_collision=False, ), collision_distance=6, collision_penalty=100), lambda obs: (obs - obs_min) / (obs_max - obs_min + 1e-10))) for _ in range(50)] env_fn = lambda i: envs[i] policy = Policy(env_fn(0).action_space.shape[0]) value = Value() v_opt = torch.optim.Adam(value.parameters(), lr=1e-4, weight_decay=1e-3) # %% value, policy = trpo( env_fn=env_fn, value=value, policy=policy, epochs=50, rollout_episodes=30, rollout_steps=100, gamma=0.99, gae_lambda=0.95, delta=0.01, backtrack_coeff=0.9, backtrack_iters=50, v_opt=v_opt, v_iters=1000, cg_damping=0.1, ) torch.save(policy.state_dict(), 'trpo-intersimple-minobs.pt') # %% policy = Policy(env_fn(0).action_space.shape[0]) policy(torch.zeros(env_fn(0).observation_space.shape)) policy = ReparamPolicy(policy) policy.load_state_dict(torch.load('trpo-intersimple-minobs.pt')) env = env_fn(0) obs = env.reset() env.render(mode='post') for i in range(300): #action, _ = policy.predict(torch.tensor(obs)) action = policy.sample(policy(torch.tensor(obs, dtype=torch.float32))) obs, reward, done, _ = env.step(action) env.render(mode='post') print('step', i, 'reward', reward) if done: break env.close()