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overfit-a
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horner_sch
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495b87e70e | ||
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a3280893af | ||
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9c3cb4fb55 | ||
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a1db6aa553 |
90
scratch/johannes/horner_scheme.py
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90
scratch/johannes/horner_scheme.py
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@@ -0,0 +1,90 @@
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# %%
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import numpy as np
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import torch
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from timeit import default_timer as timer
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# %%
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def powerseries(x, deg):
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return torch.stack([x**i for i in range(deg+1)],dim=-1)
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def improved_powerseries(x, deg):
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r = torch.ones(*x.shape, deg+1, dtype=torch.float64)
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for i in range(1,deg+1):
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r[:, :, i] = r[:, :, i-1] * x
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return r
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def horner_scheme(x, poly):
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deg = poly.shape[-1]
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nsteps = x.shape[-1]
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r = poly[:, -1:].repeat(1, nsteps)
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for i in range(2, deg+1):
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r *= x
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r += poly[:, -i:1-i]
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return r
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# %%
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nv = 151
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delta = 10
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n = 20
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state_s = torch.rand((nv, 1))
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nan_idx = np.random.choice([True, False], 151)
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state_s[nan_idx] = np.nan
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# %%
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n_coef = 21
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xpoly = torch.rand((nv, n_coef),dtype=torch.float64)
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ypoly = torch.rand((nv, n_coef),dtype=torch.float64)
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ds = delta * torch.arange(1,n+1).repeat(nv,1)
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s = ds + state_s
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s = s.type(torch.float64)
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smax = s[:, 0]
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smax = smax.unsqueeze(-1)
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start = timer()
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for _ in range(100):
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deg = xpoly.shape[-1] - 1
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expand_sims = powerseries(s, deg) # (nv, n, deg+1)
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# print(expand_sims.shape)
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y = (ypoly.unsqueeze(1) * expand_sims).sum(dim=-1)
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x = (xpoly.unsqueeze(1) * expand_sims).sum(dim=-1)
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end = timer()
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print("Powerseries: {}".format((end-start)*1))
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start = timer()
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for _ in range(100):
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deg = xpoly.shape[-1] - 1
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expand_sims = improved_powerseries(s, deg) # (nv, n, deg+1)
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# print(expand_sims.shape)
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yp = (ypoly.unsqueeze(1) * expand_sims).sum(dim=-1)
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xp = (xpoly.unsqueeze(1) * expand_sims).sum(dim=-1)
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end = timer()
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print("Improved Powerseries: {}".format((end-start)*1))
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start = timer()
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for _ in range(100):
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x_horner = horner_scheme(s, xpoly)
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y_horner = horner_scheme(s, ypoly)
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end = timer()
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print("Horner: {}".format((end-start)*1))
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start = timer()
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for _ in range(100):
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x_max = horner_scheme(smax, xpoly)
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y_max = horner_scheme(smax, ypoly)
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end = timer()
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# print("Horner smax: {}".format((end-start)*1))
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assert np.all(np.isclose(xp,x)[~nan_idx])
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assert np.all(np.isclose(yp,y)[~nan_idx])
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assert np.all(np.isclose(x_horner,x)[~nan_idx])
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assert np.all(np.isclose(y_horner,y)[~nan_idx])
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# %%
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42
scratch/johannes/intersimple/idm.py
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42
scratch/johannes/intersimple/idm.py
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@@ -0,0 +1,42 @@
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# %%
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import torch
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from src.baselines.rule_policies import IDMRulePolicy
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from tqdm import tqdm
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from intersim.envs import NRasterizedIncrementingAgent, NRasterizedRandomAgent, NRasterized
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from intersim.envs.intersimple import speed_reward
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import functools
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env = NRasterizedIncrementingAgent(
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# agent = 4,
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reward=functools.partial(
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speed_reward,
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collision_penalty=1000
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),
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stop_on_collision=True,
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)
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policy = IDMRulePolicy(env)
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colliding_agents = []
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for agent in range(151):
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print("Start agent", agent)
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obs = env.reset()
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env.render(mode='post')
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for i in range(300):
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action, _ = policy.predict(torch.tensor(obs))
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# action = policy.sample(policy(torch.tensor(obs, dtype=torch.float32)))
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obs, reward, done, _ = env.step(action)
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env.render(mode='post')
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# print('step', i, 'reward', reward)
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if done:
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if reward < -500:
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collising_agents.append(agent)
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print(" Collision")
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break
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env.close(filestr='idm/agent_{}'.format(agent))
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print(len(colliding_agents), "colliding_agents")
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print(colliding_agents)
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# %%
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@@ -14,9 +14,9 @@ class PControllerPolicy(BaseAlgorithm):
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self._env = env
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self.target_v = 8.94 # m/s
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self.attn_weight = 20
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# BaseAlgorithm abstract methods
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def _setup_model(self):
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def _setup_model(self):
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return None
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def learn(self, *args, **kwargs):
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return self
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@@ -26,7 +26,7 @@ class PControllerPolicy(BaseAlgorithm):
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Generate action, state from observation
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(But actually generate next action from underlying environment state)
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Args:
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observation (np.ndarray): instantaneous observation from environment
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@@ -36,16 +36,16 @@ class PControllerPolicy(BaseAlgorithm):
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"""
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agent = self._env._agent
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ego_state = self._env._env.projected_state[agent].numpy() # (5,) tensor
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# relative_state = np.delete(self._env._env.relative_state[agent].numpy(), agent, axis=0) #(nv-1, 6) tensor
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# calculate front and left distances from ego
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# calculate relative speed in direction of position difference vector
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# calculate angle alpha and distance d of vehicle i from ego heading
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# attn[i] ~= exp( -(alpha[i])^2 - .01 * d[i] - .1 * vrel[i]
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@@ -60,14 +60,14 @@ class IDMRulePolicy(BaseAlgorithm):
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The front car is chosen as the closer of:
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- closest car within a 45 degree half angle cone of the ego's heading
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- ''' after propagating the environment forward by `t_future' seconds with
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- ''' after propagating the environment forward by `t_future' seconds with
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current headings and velocities
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"""
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def __init__(self, env: Intersimple,
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target_speed:float= 8.94,
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t_future:List[float]=[0., 1., 2., 3.],
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def __init__(self, env: Intersimple,
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target_speed:float= 8.94,
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t_future:List[float]=[0., 1., 2., 3.],
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half_angle:float=60.):
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"""
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Initialize policy with pointer to environment it will run on and target speed
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@@ -85,7 +85,7 @@ class IDMRulePolicy(BaseAlgorithm):
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# Default IDM parameters
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assert target_speed>0, 'negative target speed'
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self.s_max = target_speed
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self.v_max = target_speed
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self.a_max = np.array([3.]) # nominal acceleration
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self.tau = 0.5 # desired time headway
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self.b_pref = 2.5 # preferred deceleration
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@@ -95,18 +95,18 @@ class IDMRulePolicy(BaseAlgorithm):
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np.seterr(invalid='ignore')
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# BaseAlgorithm abstract methods
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def _setup_model(self):
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def _setup_model(self):
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return None
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def learn(self, *args, **kwargs):
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return self
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def predict(self, observation:np.ndarray,
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def predict(self, observation:np.ndarray,
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*args, **kwargs) -> Tuple[np.ndarray, None]:
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"""
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Predict action, state from observation
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(But actually generate next action from underlying environment state)
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Args:
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observation (np.ndarray): instantaneous observation from environment
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@@ -124,50 +124,104 @@ class IDMRulePolicy(BaseAlgorithm):
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action (np.ndarray): action for controlled agent to take
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"""
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agent = self._env._agent
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state = self._env._env.state.numpy()
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full_state = self._env._env.projected_state.numpy() #(nv, 5)
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ego_state = full_state[agent] # (5,)
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s = ego_state[2]
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xy = full_state[:,0:2] # (nv, 2)
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v_ego = ego_state[2]
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# xy = full_state[:,0:2] # (nv, 2)
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v = full_state[:,2:3] # (nv, 1)
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psi = full_state[:,3:4] # (nv, 1)
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# psi = full_state[:,3:4] # (nv, 1)
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d, r, i = self.get_ego_dr(agent, xy, v, psi)
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length = 20
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step = 0.5
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x, y = self._env._env._generate_paths(delta=step, n=length/step, is_distance=True)
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heading = to_circle(np.arctan2(np.diff(y), np.diff(x)))
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velocities = state[:,1]
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# propagate environment forward at constant velocity
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for t in self.t_future:
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if t > 0:
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xy2 = xy + t * v * np.vstack((np.cos(psi[:,0]), np.sin(psi[:,0]))).T
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d2, r2, i2 = self.get_ego_dr(agent, xy2, v, psi)
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# choose closer vehicle (now vs imagined)
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if d2 < d:
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d, r, i = d2, r2, i2
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# Update environment interaction graph with i
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if i:
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self._env._env._graph._neighbor_dict={agent:[i]}
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# something like this could be done to also take future proximity of vehicles to ego path into account
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# time_horizon = np.array(range(3))
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# predictions = state[:,0:1] + np.outer(state[:,1], time_horizon)
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if d == np.inf:
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d_des = self.d_min
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else:
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d_des = self.d_min + self.tau * s + s * r / (2* (self.a_max*self.b_pref)**0.5 )
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paths = np.stack([x[:,:-1],y[:,:-1], heading], axis=1) # (nv x 3 x (path_length-1))
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ego_path = paths[agent:agent+1] # (1 x 3 x path_length-1)
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# (x,y,phi) of all vehicles
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poses = np.expand_dims(full_state[:, [0,1,3]], 2) # (nv x 3 x 1)
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diff = ego_path - poses
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diff[:, 2, :] = to_circle(diff[:, 2, :])
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# Test if position and heading angle are close for some point on the future vehicle track
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max_pos_error = 1
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pos_close = np.sum(diff[:, 0:2, :]**2, 1) <= max_pos_error**2 # (nv x path_length-1)
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max_deg_error = 20
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heading_close = np.abs(diff[:, 2, :]) <= 20 * np.pi / 180 # (nv x path_length-1)
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# For all vehicles get the path points where they are close to the ego path
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close = np.logical_and(pos_close, heading_close) # (nv x path_length-1)
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close[agent, :] = False # exclude ego agent
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leader = agent
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min_idx = np.Inf
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# Determine vehicle that is closest to ego in terms of path coordinate
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for veh_id in range(len(close)):
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path_idx = np.nonzero(close[veh_id])[0]
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# veh_id is never close to agent
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if len(path_idx) == 0:
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continue
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# first path index where veh_id is close to agent
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elif path_idx[0] < min_idx:
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leader = veh_id
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min_idx = path_idx[0]
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# alternative vectorized code
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# def findfirst(a):
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# idx = np.argwhere(a)
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# if len(idx) == 0:
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# return np.NaN
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# else:
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# return float(idx[0]) # float conversion, to get a numpy array of dtype=float64
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# d = np.apply_along_axis(findfirst, 1, close) # (nv)
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# if np.all(np.isnan(d)):
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# leader = agent
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# else:
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# leader = np.nanargmin(d)
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# path_idx = d[leader]
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# min_idx = np.sqrt(np.sum(diff[leader, 0:2, path_idx]**2))
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if leader != agent:
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# distance along ego path to point with closest distance
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d = step * min_idx
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# add distance from ego path point with closest distance to actual vehicle position
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d += np.sqrt(np.sum(diff[leader, 0:2, min_idx]**2))
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# Update environment interaction graph with leader
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self._env._env._graph._neighbor_dict={agent:[leader]}
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delta_v = v_ego - v[leader, 0]
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d_des = self.d_min + self.tau * v_ego + v_ego * delta_v / (2* (self.a_max*self.b_pref)**0.5 )
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d_des = max(d_des, self.d_min)
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else:
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d = np.Inf
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d_des = self.d_min
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self._env._env._graph._neighbor_dict={}
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assert (d_des>= self.d_min)
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action = self.a_max*(1 - (s/self.s_max)**4 - (d_des/d)**2)
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action = self.a_max*(1 - (v_ego/self.v_max)**4 - (d_des/d)**2)
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# normalize action to range if env is a NormalizedActionSpace
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if isinstance(self._env, NormalizedActionSpace):
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action = self._env._normalize(action)
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assert action.shape==(1,)
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return action
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def get_ego_dr(self, agent:int, xy: np.ndarray,
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def get_ego_dr(self, agent:int, xy: np.ndarray,
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v: np.ndarray, psi: np.ndarray) -> Tuple[float, float, Optional[int]]:
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"""
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Return distance and relative speed of closest car within half angle from heading
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Args:
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agent (int): agent index
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xy (np.ndarray): (nv, 2) x and y positions
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@@ -177,7 +231,7 @@ class IDMRulePolicy(BaseAlgorithm):
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Returns:
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d (float): distance to closest vehicle in cone
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r (float): relative speed between the two vehicles
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i (Optional[int]): index of closest vehicle, or None
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i (Optional[int]): index of closest vehicle, or None
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"""
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nv, nxy = xy.shape
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nv2, nvel = v.shape
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@@ -193,7 +247,7 @@ class IDMRulePolicy(BaseAlgorithm):
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alpha = to_circle(np.arctan2(dl, df))
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val_idx = np.arange(nv)[(np.abs(alpha) < self.half_angle*np.pi/180) & (np.arange(nv) != agent)]
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if len(val_idx)==0:
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i = None
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d = float('inf')
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@@ -202,10 +256,10 @@ class IDMRulePolicy(BaseAlgorithm):
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idx = np.argmin(ds[val_idx]) # closest car which meets requirements
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i = int(val_idx[idx])
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d = ds[i]
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r = v[i,0]-v[agent,0]
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r = v[i,0]-v[agent,0]
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return d, r, i
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def to_circle(x: np.ndarray) -> np.ndarray:
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"""
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Casts x (in rad) to [-pi, pi)
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Block a user