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idm_upgrad
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6068c87402 |
@@ -14,9 +14,9 @@ class PControllerPolicy(BaseAlgorithm):
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self._env = env
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self._env = env
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self.target_v = 8.94 # m/s
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self.target_v = 8.94 # m/s
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self.attn_weight = 20
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self.attn_weight = 20
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# BaseAlgorithm abstract methods
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# BaseAlgorithm abstract methods
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def _setup_model(self):
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def _setup_model(self):
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return None
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return None
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def learn(self, *args, **kwargs):
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def learn(self, *args, **kwargs):
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return self
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return self
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@@ -26,7 +26,7 @@ class PControllerPolicy(BaseAlgorithm):
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Generate action, state from observation
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Generate action, state from observation
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(But actually generate next action from underlying environment state)
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(But actually generate next action from underlying environment state)
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Args:
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Args:
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observation (np.ndarray): instantaneous observation from environment
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observation (np.ndarray): instantaneous observation from environment
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@@ -36,16 +36,16 @@ class PControllerPolicy(BaseAlgorithm):
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"""
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"""
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agent = self._env._agent
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agent = self._env._agent
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ego_state = self._env._env.projected_state[agent].numpy() # (5,) tensor
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ego_state = self._env._env.projected_state[agent].numpy() # (5,) tensor
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# relative_state = np.delete(self._env._env.relative_state[agent].numpy(), agent, axis=0) #(nv-1, 6) tensor
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# relative_state = np.delete(self._env._env.relative_state[agent].numpy(), agent, axis=0) #(nv-1, 6) tensor
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# calculate front and left distances from ego
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# calculate front and left distances from ego
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# calculate relative speed in direction of position difference vector
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# calculate relative speed in direction of position difference vector
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# calculate angle alpha and distance d of vehicle i from ego heading
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# calculate angle alpha and distance d of vehicle i from ego heading
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# attn[i] ~= exp( -(alpha[i])^2 - .01 * d[i] - .1 * vrel[i]
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# attn[i] ~= exp( -(alpha[i])^2 - .01 * d[i] - .1 * vrel[i]
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@@ -60,14 +60,14 @@ class IDMRulePolicy(BaseAlgorithm):
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The front car is chosen as the closer of:
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The front car is chosen as the closer of:
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- closest car within a 45 degree half angle cone of the ego's heading
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- closest car within a 45 degree half angle cone of the ego's heading
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- ''' after propagating the environment forward by `t_future' seconds with
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- ''' after propagating the environment forward by `t_future' seconds with
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current headings and velocities
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current headings and velocities
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"""
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"""
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def __init__(self, env: Intersimple,
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def __init__(self, env: Intersimple,
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target_speed:float= 8.94,
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target_speed:float= 8.94,
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t_future:List[float]=[0., 1., 2., 3.],
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t_future:List[float]=[0., 1., 2., 3.],
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half_angle:float=60.):
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half_angle:float=60.):
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"""
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"""
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Initialize policy with pointer to environment it will run on and target speed
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Initialize policy with pointer to environment it will run on and target speed
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@@ -82,6 +82,7 @@ class IDMRulePolicy(BaseAlgorithm):
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self._env = env
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self._env = env
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self.t_future = t_future
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self.t_future = t_future
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self.half_angle = half_angle
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self.half_angle = half_angle
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self.max_heading_diff = 120
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# Default IDM parameters
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# Default IDM parameters
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assert target_speed>0, 'negative target speed'
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assert target_speed>0, 'negative target speed'
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@@ -95,18 +96,18 @@ class IDMRulePolicy(BaseAlgorithm):
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np.seterr(invalid='ignore')
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np.seterr(invalid='ignore')
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# BaseAlgorithm abstract methods
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# BaseAlgorithm abstract methods
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def _setup_model(self):
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def _setup_model(self):
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return None
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return None
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def learn(self, *args, **kwargs):
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def learn(self, *args, **kwargs):
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return self
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return self
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def predict(self, observation:np.ndarray,
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def predict(self, observation:np.ndarray,
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*args, **kwargs) -> Tuple[np.ndarray, None]:
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*args, **kwargs) -> Tuple[np.ndarray, None]:
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"""
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"""
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Predict action, state from observation
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Predict action, state from observation
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(But actually generate next action from underlying environment state)
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(But actually generate next action from underlying environment state)
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Args:
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Args:
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observation (np.ndarray): instantaneous observation from environment
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observation (np.ndarray): instantaneous observation from environment
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@@ -138,11 +139,11 @@ class IDMRulePolicy(BaseAlgorithm):
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if t > 0:
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if t > 0:
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xy2 = xy + t * v * np.vstack((np.cos(psi[:,0]), np.sin(psi[:,0]))).T
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xy2 = xy + t * v * np.vstack((np.cos(psi[:,0]), np.sin(psi[:,0]))).T
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d2, r2, i2 = self.get_ego_dr(agent, xy2, v, psi)
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d2, r2, i2 = self.get_ego_dr(agent, xy2, v, psi)
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# choose closer vehicle (now vs imagined)
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# choose closer vehicle (now vs imagined)
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if d2 < d:
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if d2 < d:
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d, r, i = d2, r2, i2
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d, r, i = d2, r2, i2
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# Update environment interaction graph with i
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# Update environment interaction graph with i
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if i:
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if i:
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self._env._env._graph._neighbor_dict={agent:[i]}
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self._env._env._graph._neighbor_dict={agent:[i]}
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@@ -155,19 +156,19 @@ class IDMRulePolicy(BaseAlgorithm):
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assert (d_des>= self.d_min)
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assert (d_des>= self.d_min)
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action = self.a_max*(1 - (s/self.s_max)**4 - (d_des/d)**2)
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action = self.a_max*(1 - (s/self.s_max)**4 - (d_des/d)**2)
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# normalize action to range if env is a NormalizedActionSpace
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# normalize action to range if env is a NormalizedActionSpace
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if isinstance(self._env, NormalizedActionSpace):
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if isinstance(self._env, NormalizedActionSpace):
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action = self._env._normalize(action)
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action = self._env._normalize(action)
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assert action.shape==(1,)
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assert action.shape==(1,)
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return action
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return action
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def get_ego_dr(self, agent:int, xy: np.ndarray,
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def get_ego_dr(self, agent:int, xy: np.ndarray,
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v: np.ndarray, psi: np.ndarray) -> Tuple[float, float, Optional[int]]:
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v: np.ndarray, psi: np.ndarray) -> Tuple[float, float, Optional[int]]:
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"""
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"""
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Return distance and relative speed of closest car within half angle from heading
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Return distance and relative speed of closest car within half angle from heading
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Args:
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Args:
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agent (int): agent index
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agent (int): agent index
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xy (np.ndarray): (nv, 2) x and y positions
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xy (np.ndarray): (nv, 2) x and y positions
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@@ -177,7 +178,7 @@ class IDMRulePolicy(BaseAlgorithm):
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Returns:
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Returns:
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d (float): distance to closest vehicle in cone
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d (float): distance to closest vehicle in cone
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r (float): relative speed between the two vehicles
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r (float): relative speed between the two vehicles
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i (Optional[int]): index of closest vehicle, or None
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i (Optional[int]): index of closest vehicle, or None
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"""
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"""
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nv, nxy = xy.shape
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nv, nxy = xy.shape
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nv2, nvel = v.shape
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nv2, nvel = v.shape
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@@ -192,8 +193,12 @@ class IDMRulePolicy(BaseAlgorithm):
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dl = (dxys*np.hstack((-np.sin(psi), np.cos(psi)))).sum(-1) # (nv, )
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dl = (dxys*np.hstack((-np.sin(psi), np.cos(psi)))).sum(-1) # (nv, )
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alpha = to_circle(np.arctan2(dl, df))
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alpha = to_circle(np.arctan2(dl, df))
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val_idx = np.arange(nv)[(np.abs(alpha) < self.half_angle*np.pi/180) & (np.arange(nv) != agent)]
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heading_diff = to_circle(psi - psi[agent]).flatten()
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val_idx = np.arange(nv)[
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(np.abs(alpha) < self.half_angle*np.pi/180) & (np.arange(nv) != agent) & (np.abs(heading_diff) < self.max_heading_diff*np.pi/180)
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]
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if len(val_idx)==0:
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if len(val_idx)==0:
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i = None
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i = None
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d = float('inf')
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d = float('inf')
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@@ -202,10 +207,10 @@ class IDMRulePolicy(BaseAlgorithm):
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idx = np.argmin(ds[val_idx]) # closest car which meets requirements
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idx = np.argmin(ds[val_idx]) # closest car which meets requirements
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i = int(val_idx[idx])
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i = int(val_idx[idx])
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d = ds[i]
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d = ds[i]
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r = v[i,0]-v[agent,0]
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r = v[i,0]-v[agent,0]
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return d, r, i
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return d, r, i
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def to_circle(x: np.ndarray) -> np.ndarray:
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def to_circle(x: np.ndarray) -> np.ndarray:
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"""
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"""
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Casts x (in rad) to [-pi, pi)
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Casts x (in rad) to [-pi, pi)
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