Update IDM
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@@ -87,10 +87,11 @@ class IDMRulePolicy(BaseAlgorithm):
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assert target_speed>0, 'negative target speed'
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assert target_speed>0, 'negative target speed'
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self.v_max = target_speed
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self.v_max = target_speed
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self.a_max = np.array([3.]) # nominal acceleration
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self.a_max = np.array([3.]) # nominal acceleration
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self.tau = 1 # desired time headway
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self.tau = 0.5 # desired time headway
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self.b_pref = 2.5 # preferred deceleration
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self.b_pref = 2.5 # preferred deceleration
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self.d_min = 5 #minimum spacing
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self.d_min = 3 #minimum spacing
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# self.delta_psi = 40 # [degree] max deviation in orientation to be mapped onto
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self.max_pos_error = 2 # m, for matching vehicles to ego path
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self.max_deg_error = 30 # degree, for matching vehicles to ego path
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# for np.remainder nan warnings
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# for np.remainder nan warnings
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np.seterr(invalid='ignore')
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np.seterr(invalid='ignore')
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@@ -129,19 +130,12 @@ class IDMRulePolicy(BaseAlgorithm):
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full_state = self._env._env.projected_state.numpy() #(nv, 5)
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full_state = self._env._env.projected_state.numpy() #(nv, 5)
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ego_state = full_state[agent] # (5,)
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ego_state = full_state[agent] # (5,)
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v_ego = ego_state[2]
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v_ego = ego_state[2]
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# xy = full_state[:,0:2] # (nv, 2)
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v = full_state[:,2:3] # (nv, 1)
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v = full_state[:,2:3] # (nv, 1)
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# psi = full_state[:,3:4] # (nv, 1)
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length = 20
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length = 20
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step = 0.5
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step = 0.1
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x, y = self._env._env._generate_paths(delta=step, n=length/step, is_distance=True)
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x, y = self._env._env._generate_paths(delta=step, n=length/step, is_distance=True)
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heading = to_circle(np.arctan2(np.diff(y), np.diff(x)))
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heading = to_circle(np.arctan2(np.diff(y), np.diff(x)))
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velocities = state[:,1]
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# something like this could be done to also take future proximity of vehicles to ego path into account
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# time_horizon = np.array(range(3))
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# predictions = state[:,0:1] + np.outer(state[:,1], time_horizon)
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paths = np.stack([x[:,:-1],y[:,:-1], heading], axis=1) # (nv, 3, (path_length-1))
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paths = np.stack([x[:,:-1],y[:,:-1], heading], axis=1) # (nv, 3, (path_length-1))
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ego_path = paths[agent:agent+1] # (1, 3, path_length-1)
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ego_path = paths[agent:agent+1] # (1, 3, path_length-1)
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@@ -153,10 +147,8 @@ class IDMRulePolicy(BaseAlgorithm):
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diff[:, 2, :] = to_circle(diff[:, 2, :])
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diff[:, 2, :] = to_circle(diff[:, 2, :])
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# Test if position and heading angle are close for some point on the future vehicle track
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# Test if position and heading angle are close for some point on the future vehicle track
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max_pos_error = 2
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pos_close = np.sum(diff[:, 0:2, :]**2, 1) <= self.max_pos_error**2 # (nv, path_length-1)
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pos_close = np.sum(diff[:, 0:2, :]**2, 1) <= max_pos_error**2 # (nv, path_length-1)
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heading_close = np.abs(diff[:, 2, :]) <= self.max_deg_error * np.pi / 180 # (nv, path_length-1)
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max_deg_error = 30
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heading_close = np.abs(diff[:, 2, :]) <= max_deg_error * np.pi / 180 # (nv, path_length-1)
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# For all vehicles get the path points where they are close to the ego path
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# For all vehicles get the path points where they are close to the ego path
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close = np.logical_and(pos_close, heading_close) # (nv, path_length-1)
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close = np.logical_and(pos_close, heading_close) # (nv, path_length-1)
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close[agent, :] = False # exclude ego agent
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close[agent, :] = False # exclude ego agent
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@@ -174,27 +166,9 @@ class IDMRulePolicy(BaseAlgorithm):
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leader = veh_id
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leader = veh_id
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min_idx = path_idx[0]
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min_idx = path_idx[0]
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# alternative vectorized code
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# def findfirst(a):
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# idx = np.argwhere(a)
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# if len(idx) == 0:
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# return np.NaN
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# else:
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# return float(idx[0]) # float conversion, to get a numpy array of dtype=float64
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# d = np.apply_along_axis(findfirst, 1, close) # (nv)
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# if np.all(np.isnan(d)):
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# leader = agent
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# else:
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# leader = np.nanargmin(d)
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# path_idx = d[leader]
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# min_idx = np.sqrt(np.sum(diff[leader, 0:2, path_idx]**2))
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if leader != agent:
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if leader != agent:
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# distance along ego path to point with closest distance
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# distance along ego path to point with closest distance
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d = step * min_idx
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d = step * min_idx
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# add distance from ego path point with closest distance to actual vehicle position
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d += np.sqrt(np.sum(diff[leader, 0:2, min_idx]**2))
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# Update environment interaction graph with leader
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# Update environment interaction graph with leader
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self._env._env._graph._neighbor_dict={agent:[leader]}
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self._env._env._graph._neighbor_dict={agent:[leader]}
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