adding multi-circle collision checker
This commit is contained in:
@@ -18,7 +18,7 @@ from stable_baselines3.common.env_util import make_vec_env
|
|||||||
from tqdm import tqdm
|
from tqdm import tqdm
|
||||||
|
|
||||||
import logging
|
import logging
|
||||||
#logging.basicConfig(level=logging.DEBUG)
|
logging.basicConfig(level=logging.DEBUG)
|
||||||
|
|
||||||
ALL_OPTIONS = [(v,t) for v in [0,2,4,6,8] for t in [5, 10, 20]] # option 0 is safe fallback
|
ALL_OPTIONS = [(v,t) for v in [0,2,4,6,8] for t in [5, 10, 20]] # option 0 is safe fallback
|
||||||
|
|
||||||
@@ -216,13 +216,60 @@ def check_future_collisions_fast(env, actions):
|
|||||||
|
|
||||||
return (distance > min_distance).all(-1).all(-1)
|
return (distance > min_distance).all(-1).all(-1)
|
||||||
|
|
||||||
|
def check_future_collisions_circles(env, actions, n_circles:int=2):
|
||||||
|
"""Checks whether `env._agent` would collide with other agents assuming `actions` as input.
|
||||||
|
|
||||||
|
Vehicles are (over-)approximated by multiple circles.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
env (gym.Env): current environment state
|
||||||
|
actions (list of torch.Tensor): list of B (T, nv, adims) T-length action profiles
|
||||||
|
Returns:
|
||||||
|
feasible (torch.Tensor): tensor of shape (B,) indicating whether the respective action profiles are collision-free
|
||||||
|
"""
|
||||||
|
assert n_circles >= 2
|
||||||
|
B, (T, nv, _) = len(actions), actions[0].shape
|
||||||
|
|
||||||
|
states = torch.stack(env._env.propagate_action_profile(actions), axis=0)
|
||||||
|
assert states.shape == (B, T, nv, 5)
|
||||||
|
centers = states[:, :, :, :2]
|
||||||
|
psi = states[:, :, :, 3]
|
||||||
|
lon = torch.stack([psi.cos(), psi.sin()],dim=-1) # (B, T, nv, 2)
|
||||||
|
|
||||||
|
# offset between [-env._env.lengths+env._env.widths/2, env._env.lengths/2-env._env.widths/2]
|
||||||
|
back = (-env._env._lengths/2+env._env._widths/2).unsqueeze(-1) # (nv, 1)
|
||||||
|
length = (env._env._lengths-env._env._widths).unsqueeze(-1) # (nv, 1)
|
||||||
|
diff_d = back + length*(torch.arange(n_circles)/(n_circles-1)).unsqueeze(0) # (nv, n_circles)
|
||||||
|
assert diff_d.shape == (nv, n_circles)
|
||||||
|
|
||||||
|
offsets = diff_d[None, None, :, :, None] * lon[:, :, :, None, :]
|
||||||
|
assert offsets.shape == (B, T, nv, n_circles, 2)
|
||||||
|
|
||||||
|
expanded_centers=centers.unsqueeze(-2) + offsets #(B, T, nv, n_circles, 2)
|
||||||
|
assert expanded_centers.shape == (B, T, nv, n_circles, 2)
|
||||||
|
agent_centers = expanded_centers[:,:,env._agent:env._agent+1,:,:] #(B, T, 1, n_circles, 2)
|
||||||
|
ds = expanded_centers.reshape((B, T, nv*n_circles, 1, 2)) - agent_centers #(B, T, nv*nc,1, 2) - (B, T, 1, nc, 2) = (B, T, nv*nc, nc, 2)
|
||||||
|
|
||||||
|
distance = (ds**2).sum(-1).sqrt().reshape((B, T, nv, n_circles, n_circles)) # (B, T, nv, nc, nc)
|
||||||
|
distance = torch.where(distance.isnan(), np.inf*torch.ones_like(distance), distance) # only collide with spawned agents
|
||||||
|
distance[:, :, env._agent] = np.inf # cannot collide with itself
|
||||||
|
assert distance.shape == (B, T, nv, n_circles, n_circles)
|
||||||
|
|
||||||
|
radius = env._env._widths*np.sqrt(2) / 2
|
||||||
|
min_distance = radius[env._agent] + radius
|
||||||
|
min_distance = min_distance[None, None, :, None, None]
|
||||||
|
assert min_distance.shape == (1, 1, nv, 1, 1)
|
||||||
|
|
||||||
|
return (distance > min_distance).all(-1).all(-1).all(-1).all(-1)
|
||||||
|
|
||||||
def feasible(env, plan, ch):
|
def feasible(env, plan, ch):
|
||||||
"""Check if input profile is feasible given current `env` state. Action `ch=0` is safe fallback."""
|
"""Check if input profile is feasible given current `env` state. Action `ch=0` is safe fallback."""
|
||||||
|
|
||||||
# zero pad plan - Take (T,) np plan and convert it to (T, nv, 1) torch.Tensor
|
# zero pad plan - Take (T,) np plan and convert it to (T, nv, 1) torch.Tensor
|
||||||
full_plan = torch.zeros(len(plan), env._env._nv, 1)
|
full_plan = torch.zeros(len(plan), env._env._nv, 1)
|
||||||
full_plan[:, env._agent, 0] = torch.tensor(plan)
|
full_plan[:, env._agent, 0] = torch.tensor(plan)
|
||||||
valid = check_future_collisions_fast(env, [full_plan]) # check_future_collisions_fast takes in B-list and outputs (B,) bool tensor
|
# valid = check_future_collisions_fast(env, [full_plan]) # check_future_collisions_fast takes in B-list and outputs (B,) bool tensor
|
||||||
|
valid = check_future_collisions_circles(env, [full_plan])
|
||||||
return ch == 0 or valid.item()
|
return ch == 0 or valid.item()
|
||||||
|
|
||||||
def flatten_transitions(transitions):
|
def flatten_transitions(transitions):
|
||||||
@@ -314,7 +361,7 @@ if __name__ == '__main__':
|
|||||||
transitions,
|
transitions,
|
||||||
env_class=env_class,
|
env_class=env_class,
|
||||||
env_settings=env_settings,
|
env_settings=env_settings,
|
||||||
epochs=10,
|
epochs=2,
|
||||||
discrim_batch_size=32,
|
discrim_batch_size=32,
|
||||||
generator_steps=2048,
|
generator_steps=2048,
|
||||||
discount=0.99
|
discount=0.99
|
||||||
|
|||||||
Reference in New Issue
Block a user