Make IDM use vehicle on ego path a reference

This commit is contained in:
Johannes Fischer
2022-02-22 22:00:46 +01:00
parent a242edc5d3
commit a1db6aa553

View File

@@ -14,9 +14,9 @@ class PControllerPolicy(BaseAlgorithm):
self._env = env
self.target_v = 8.94 # m/s
self.attn_weight = 20
# BaseAlgorithm abstract methods
def _setup_model(self):
def _setup_model(self):
return None
def learn(self, *args, **kwargs):
return self
@@ -26,7 +26,7 @@ class PControllerPolicy(BaseAlgorithm):
Generate action, state from observation
(But actually generate next action from underlying environment state)
Args:
observation (np.ndarray): instantaneous observation from environment
@@ -36,16 +36,16 @@ class PControllerPolicy(BaseAlgorithm):
"""
agent = self._env._agent
ego_state = self._env._env.projected_state[agent].numpy() # (5,) tensor
# relative_state = np.delete(self._env._env.relative_state[agent].numpy(), agent, axis=0) #(nv-1, 6) tensor
# calculate front and left distances from ego
# calculate relative speed in direction of position difference vector
# calculate angle alpha and distance d of vehicle i from ego heading
# attn[i] ~= exp( -(alpha[i])^2 - .01 * d[i] - .1 * vrel[i]
@@ -60,14 +60,14 @@ class IDMRulePolicy(BaseAlgorithm):
The front car is chosen as the closer of:
- closest car within a 45 degree half angle cone of the ego's heading
- ''' after propagating the environment forward by `t_future' seconds with
- ''' after propagating the environment forward by `t_future' seconds with
current headings and velocities
"""
def __init__(self, env: Intersimple,
target_speed:float= 8.94,
t_future:List[float]=[0., 1., 2., 3.],
def __init__(self, env: Intersimple,
target_speed:float= 8.94,
t_future:List[float]=[0., 1., 2., 3.],
half_angle:float=60.):
"""
Initialize policy with pointer to environment it will run on and target speed
@@ -85,7 +85,7 @@ class IDMRulePolicy(BaseAlgorithm):
# Default IDM parameters
assert target_speed>0, 'negative target speed'
self.s_max = target_speed
self.v_max = target_speed
self.a_max = np.array([3.]) # nominal acceleration
self.tau = 0.5 # desired time headway
self.b_pref = 2.5 # preferred deceleration
@@ -95,18 +95,18 @@ class IDMRulePolicy(BaseAlgorithm):
np.seterr(invalid='ignore')
# BaseAlgorithm abstract methods
def _setup_model(self):
def _setup_model(self):
return None
def learn(self, *args, **kwargs):
return self
def predict(self, observation:np.ndarray,
def predict(self, observation:np.ndarray,
*args, **kwargs) -> Tuple[np.ndarray, None]:
"""
Predict action, state from observation
(But actually generate next action from underlying environment state)
Args:
observation (np.ndarray): instantaneous observation from environment
@@ -124,50 +124,103 @@ class IDMRulePolicy(BaseAlgorithm):
action (np.ndarray): action for controlled agent to take
"""
agent = self._env._agent
state = self._env._env.state.numpy()
full_state = self._env._env.projected_state.numpy() #(nv, 5)
ego_state = full_state[agent] # (5,)
s = ego_state[2]
xy = full_state[:,0:2] # (nv, 2)
v_ego = ego_state[2]
# xy = full_state[:,0:2] # (nv, 2)
v = full_state[:,2:3] # (nv, 1)
psi = full_state[:,3:4] # (nv, 1)
# psi = full_state[:,3:4] # (nv, 1)
d, r, i = self.get_ego_dr(agent, xy, v, psi)
length = 20
step = 0.5
x, y = self._env._env._generate_paths(delta=step, n=length/step, is_distance=True)
heading = to_circle(np.arctan2(np.diff(y), np.diff(x)))
velocities = state[:,1]
# propagate environment forward at constant velocity
for t in self.t_future:
if t > 0:
xy2 = xy + t * v * np.vstack((np.cos(psi[:,0]), np.sin(psi[:,0]))).T
d2, r2, i2 = self.get_ego_dr(agent, xy2, v, psi)
# choose closer vehicle (now vs imagined)
if d2 < d:
d, r, i = d2, r2, i2
# Update environment interaction graph with i
if i:
self._env._env._graph._neighbor_dict={agent:[i]}
# something like this could be done to also take future proximity of vehicles to ego path into account
# time_horizon = np.array(range(3))
# predictions = state[:,0:1] + np.outer(state[:,1], time_horizon)
if d == np.inf:
d_des = self.d_min
else:
d_des = self.d_min + self.tau * s + s * r / (2* (self.a_max*self.b_pref)**0.5 )
paths = np.stack([x[:,:-1],y[:,:-1], heading], axis=1) # (nv x 3 x (path_length-1))
ego_path = paths[agent:agent+1] # (1 x 3 x path_length-1)
# (x,y,phi) of all vehicles
poses = np.expand_dims(full_state[:, [0,1,3]], 2) # (nv x 3 x 1)
diff = ego_path - poses
diff[:, 2, :] = to_circle(diff[:, 2, :])
# Test if position and heading angle are close for some point on the future vehicle track
max_pos_error = 1
pos_close = np.sum(diff[:, 0:2, :]**2, 1) <= max_pos_error**2 # (nv x path_length-1)
max_deg_error = 20
heading_close = np.abs(diff[:, 2, :]) <= 20 * np.pi / 180 # (nv x path_length-1)
# For all vehicles get the path points where they are close to the ego path
close = np.logical_and(pos_close, heading_close) # (nv x path_length-1)
close[agent, :] = False # exclude ego agent
leader = agent
min_idx = np.Inf
# Determine vehicle that is closest to ego in terms of path coordinate
for veh_id in range(len(close)):
path_idx = np.nonzero(close[veh_id])[0]
# veh_id is never close to agent
if len(path_idx) == 0:
continue
# first path index where veh_id is close to agent
elif path_idx[0] < min_idx:
leader = veh_id
min_idx = path_idx[0]
# alternative vectorized code
# def findfirst(a):
# idx = np.argwhere(a)
# if len(idx) == 0:
# return np.NaN
# else:
# return float(idx[0]) # float conversion, to get a numpy array of dtype=float64
# d = np.apply_along_axis(findfirst, 1, close) # (nv)
# if np.all(np.isnan(d)):
# leader = agent
# else:
# leader = np.nanargmin(d)
# path_idx = d[leader]
# min_idx = np.sqrt(np.sum(diff[leader, 0:2, path_idx]**2))
if leader != agent:
# distance along ego path to point with closest distance
d = step * min_idx
# add distance from ego path point with closest distance to actual vehicle position
d += np.sqrt(np.sum(diff[leader, 0:2, min_idx]**2))
# Update environment interaction graph with leader
self._env._env._graph._neighbor_dict={agent:[leader]}
delta_v = v_ego - v[leader, 0]
d_des = self.d_min + self.tau * v_ego + v_ego * delta_v / (2* (self.a_max*self.b_pref)**0.5 )
d_des = max(d_des, self.d_min)
else:
d = np.Inf
d_des = self.d_min
assert (d_des>= self.d_min)
action = self.a_max*(1 - (s/self.s_max)**4 - (d_des/d)**2)
action = self.a_max*(1 - (v_ego/self.v_max)**4 - (d_des/d)**2)
# normalize action to range if env is a NormalizedActionSpace
if isinstance(self._env, NormalizedActionSpace):
action = self._env._normalize(action)
assert action.shape==(1,)
return action
def get_ego_dr(self, agent:int, xy: np.ndarray,
def get_ego_dr(self, agent:int, xy: np.ndarray,
v: np.ndarray, psi: np.ndarray) -> Tuple[float, float, Optional[int]]:
"""
Return distance and relative speed of closest car within half angle from heading
Args:
agent (int): agent index
xy (np.ndarray): (nv, 2) x and y positions
@@ -177,7 +230,7 @@ class IDMRulePolicy(BaseAlgorithm):
Returns:
d (float): distance to closest vehicle in cone
r (float): relative speed between the two vehicles
i (Optional[int]): index of closest vehicle, or None
i (Optional[int]): index of closest vehicle, or None
"""
nv, nxy = xy.shape
nv2, nvel = v.shape
@@ -193,7 +246,7 @@ class IDMRulePolicy(BaseAlgorithm):
alpha = to_circle(np.arctan2(dl, df))
val_idx = np.arange(nv)[(np.abs(alpha) < self.half_angle*np.pi/180) & (np.arange(nv) != agent)]
if len(val_idx)==0:
i = None
d = float('inf')
@@ -202,10 +255,10 @@ class IDMRulePolicy(BaseAlgorithm):
idx = np.argmin(ds[val_idx]) # closest car which meets requirements
i = int(val_idx[idx])
d = ds[i]
r = v[i,0]-v[agent,0]
r = v[i,0]-v[agent,0]
return d, r, i
def to_circle(x: np.ndarray) -> np.ndarray:
"""
Casts x (in rad) to [-pi, pi)