Refactor options GAIL training script

This commit is contained in:
ebuehrle
2021-10-26 12:37:10 +02:00
parent 1f506baa48
commit 82407d5222
6 changed files with 463 additions and 293 deletions

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import torch
import numpy as np
from intersim.collisions import state_to_polygon
def feasible(env, plan, ch, method='exact'):
"""Check if input profile is feasible given current `env` state. Action `ch=0` is safe fallback."""
if ch == 0:
return True
# zero pad plan - Take (T,) np plan and convert it to (T, nv, 1) torch.Tensor
full_plan = torch.zeros(len(plan), env._env._nv, 1)
full_plan[:, env._agent, 0] = torch.tensor(plan)
# check_future_collisions_fast takes in B-list and outputs (B,) bool tensor
if method=='circle':
valid = check_future_collisions_fast(env, [full_plan])
elif method=='ncircles':
valid = check_future_collisions_ncircles(env, [full_plan])
elif method=='exact':
valid = check_future_collisions_exact(env, [full_plan])
else:
raise NotImplementedError('Invalid collision-checking method')
return valid.item()
def check_future_collisions_ncircles(env, actions, n_circles:int=2):
"""Checks whether `env._agent` would collide with other agents assuming `actions` as input.
Vehicles are (over-)approximated by multiple circles.
Args:
env (gym.Env): current environment state
actions (list of torch.Tensor): list of B (T, nv, adims) T-length action profiles
Returns:
feasible (torch.Tensor): tensor of shape (B,) indicating whether the respective action profiles are collision-free
"""
assert n_circles >= 2
B, (T, nv, _) = len(actions), actions[0].shape
states = torch.stack(env._env.propagate_action_profile(actions), axis=0)
assert states.shape == (B, T, nv, 5)
centers = states[:, :, :, :2]
psi = states[:, :, :, 3]
lon = torch.stack([psi.cos(), psi.sin()],dim=-1) # (B, T, nv, 2)
# offset between [-env._env.lengths+env._env.widths/2, env._env.lengths/2-env._env.widths/2]
back = (-env._env._lengths/2+env._env._widths/2).unsqueeze(-1) # (nv, 1)
length = (env._env._lengths-env._env._widths).unsqueeze(-1) # (nv, 1)
diff_d = back + length*(torch.arange(n_circles)/(n_circles-1)).unsqueeze(0) # (nv, n_circles)
assert diff_d.shape == (nv, n_circles)
offsets = diff_d[None, None, :, :, None] * lon[:, :, :, None, :]
assert offsets.shape == (B, T, nv, n_circles, 2)
expanded_centers=centers.unsqueeze(-2) + offsets #(B, T, nv, n_circles, 2)
assert expanded_centers.shape == (B, T, nv, n_circles, 2)
agent_centers = expanded_centers[:,:,env._agent:env._agent+1,:,:] #(B, T, 1, n_circles, 2)
ds = expanded_centers.reshape((B, T, nv*n_circles, 1, 2)) - agent_centers #(B, T, nv*nc,1, 2) - (B, T, 1, nc, 2) = (B, T, nv*nc, nc, 2)
distance = (ds**2).sum(-1).sqrt().reshape((B, T, nv, n_circles, n_circles)) # (B, T, nv, nc, nc)
distance = torch.where(distance.isnan(), np.inf*torch.ones_like(distance), distance) # only collide with spawned agents
distance[:, :, env._agent] = np.inf # cannot collide with itself
assert distance.shape == (B, T, nv, n_circles, n_circles)
radius = env._env._widths*np.sqrt(2) / 2
min_distance = radius[env._agent] + radius
min_distance = min_distance[None, None, :, None, None]
assert min_distance.shape == (1, 1, nv, 1, 1)
return (distance > min_distance).all(-1).all(-1).all(-1).all(-1)
def check_future_collisions_circle(env, actions):
"""Compute collision information for circular vehicle approximations
Args:
env (gym.Env): current environment state
actions (list of torch.Tensor): list of B (T, nv, adims) T-length action profiles
Returns:
states (torch.Tensor): tensor of shape (B, T, nv, 5) of future states based on the action profiles
collision_tensor (torch.Tensor): tensor of shape (B, T, nv) of bools indicating which plan collides with which vehicles in which time frame
false: colliding, true: not colliding
"""
B, (T, nv, _) = len(actions), actions[0].shape
states = torch.stack(env._env.propagate_action_profile(actions), axis=0)
assert states.shape == (B, T, nv, 5)
distance = ((states[:, :, :, :2] - states[:, :, env._agent:env._agent+1, :2])**2).sum(-1).sqrt()
distance = torch.where(distance.isnan(), np.inf*torch.ones_like(distance), distance) # only collide with spawned agents
distance[:, :, env._agent] = np.inf # cannot collide with itself
assert distance.shape == (B, T, nv)
radius = (env._env._lengths**2 + env._env._widths**2).sqrt() / 2
min_distance = radius[env._agent] + radius
min_distance = min_distance.unsqueeze(0).unsqueeze(0)
assert min_distance.shape == (1, 1, nv)
collision_tensor = distance > min_distance
assert collision_tensor.shape == (B, T, nv)
return states, collision_tensor
def check_future_collisions_fast(env, actions):
"""Checks whether `env._agent` would collide with other agents assuming `actions` as input.
Vehicles are (over-)approximated by single circles.
Args:
env (gym.Env): current environment state
actions (list of torch.Tensor): list of B (T, nv, adims) T-length action profiles
Returns:
feasible (torch.Tensor): tensor of shape (B,) indicating whether the respective action profiles are collision-free
"""
_, collision_tensor = check_future_collisions_circle(env, actions)
return collision_tensor.all(-1).all(-1)
def check_future_collisions_exact(env, actions):
"""
Checks whether `env._agent` would collide with other agents assuming `actions` as input.
Args:
env (gym.Env): current environment state
actions (list of torch.Tensor): list of B (T, nv, adims) T-length action profiles
Returns:
feasible (torch.Tensor): tensor of shape (B,) indicating whether the respective action profiles are collision-free
"""
# First check with simple circle collision check
states, collision_tensor = check_future_collisions_circle(env, actions)
(B, T, nv, _) = states.shape
# For those that have colliding circles, check exactly
colliding_mask = ~collision_tensor
ego_states = states[:, :, env._agent:env._agent+1, :].expand(states.shape)
assert ego_states.shape == states.shape
# get dimensions
lengths = env._env._lengths.expand(states.shape[:3])
widths = env._env._widths.expand(states.shape[:3])
ego_lengths = lengths[:, :, env._agent:env._agent+1].expand(lengths.shape)
ego_widths = widths[:, :, env._agent:env._agent+1].expand(widths.shape)
assert lengths.shape == widths.shape == ego_lengths.shape == ego_widths.shape == (B, T, nv)
# For every collision instance between ego and other vehicle, check whether rectangles intersect
exact_collisions = torch.zeros_like(collision_tensor[colliding_mask])
for i, (ego_state, ego_length, ego_width, other_state, other_length, other_width) in enumerate(zip(
ego_states[colliding_mask], ego_lengths[colliding_mask], ego_widths[colliding_mask],
states[colliding_mask], lengths[colliding_mask], widths[colliding_mask]
)):
assert ego_state.shape == other_state.shape == (5,)
assert ego_length.shape == ego_width.shape == other_length.shape == other_width.shape == ()
p_ego = state_to_polygon(ego_state, ego_length, ego_width)
p_other = state_to_polygon(other_state, other_length, other_width)
exact_collisions[i] = p_ego.intersects(p_other)
collision_tensor[colliding_mask] = ~exact_collisions
return collision_tensor.all(-1).all(-1)

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import gym
import torch
from .collisions import feasible
import numpy as np
class OptionsEnv(gym.Wrapper):
def __init__(self, env, options=[(v,t) for v in [0,2,4,6,8] for t in [5]], *args, **kwargs):
"""option 0 is treated as safe fallback"""
super().__init__(env, *args, **kwargs)
self.options = options
num_hl_options = len(self.options)
self.action_space = gym.spaces.Discrete(num_hl_options)
self.observation_space = gym.spaces.Dict({
'obs': env.observation_space,
'mask': gym.spaces.Box(low=0, high=1, shape=(num_hl_options,)),
})
def _after_choice(self):
pass
def _after_step(self):
pass
def _transitions(self):
raise NotImplementedError('Use `LLOptions` or `HLOptions` for sampling.')
def sample(self, generator):
self.done = True
while True:
self.episode_start = False
if self.done:
self.s = self.env.reset()
self.done = False
self.episode_start = True
self.m = available_actions(self.env, self.options)
self.ch, self.value, self.log_prob = generator.policy.predict({
'obs': torch.tensor(self.s).unsqueeze(0).to(generator.policy.device),
'mask': torch.tensor(self.m).unsqueeze(0).to(generator.policy.device),
})
self.plan = list(map(float, generate_plan(self.env, self.ch, self.options)))
self._after_choice()
assert not self.done
assert self.plan
#assert feasible(self.env, self.plan, self.ch)
while not self.done and self.plan and feasible(self.env, self.plan, self.ch):
self.a, self.plan = self.plan[0], self.plan[1:]
self.a = self.env._normalize(self.a)
self.nexts, _, self.done, _ = self.env.step(self.a)
self._after_step()
self.s = self.nexts
yield from self._transitions()
class LLOptions(OptionsEnv):
"""Sample low-level (state, action) tuples for discriminator training."""
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.observation_space = self.observation_space['obs']
def _after_choice(self):
self._transition_buffer = []
def _after_step(self):
self._transition_buffer.append({
'obs': self.s,
'next_obs': self.nexts,
'acts': np.array((self.a,)),
'dones': np.array(self.done),
})
def _transitions(self):
yield from self._transition_buffer
def sample_ll(self, policy):
return self.sample(policy)
class HLOptions(OptionsEnv):
"""Sample high-level (state, action, reward) tuples for generator training."""
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def _after_choice(self):
self.obs = {'obs': np.copy(self.s), 'mask': np.copy(self.m)}
self.r = 0
self.steps = 0
def _after_step(self):
self.r += self.discount**self.steps * self.discriminator.discrim_net.reward_train(
state=torch.tensor(self.s).unsqueeze(0).to(self.discriminator.discrim_net.device()),
action=torch.tensor([[self.a]]).to(self.discriminator.discrim_net.device()),
next_state=torch.tensor(self.s).unsqueeze(0).to(self.discriminator.discrim_net.device()), # unused
done=torch.tensor(self.done).unsqueeze(0).to(self.discriminator.discrim_net.device()), # unused
)
self.steps += 1
def _transitions(self):
yield {
'obs': self.obs,
'action': self.ch,
'reward': self.r.detach(),
'episode_start': self.episode_start,
'value': self.value.detach(),
'log_prob': self.log_prob.detach(),
'done': self.done,
}
def sample_hl(self, policy, discriminator):
self.discriminator = discriminator
return self.sample(policy)
class RenderOptions(LLOptions):
def _after_step(self):
super()._after_step()
self.env.render()
def close(self, *args, **kwargs):
self.env.close(*args, **kwargs)
def available_actions(env, options):
"""Return mask of available actions given current `env` state."""
valid = np.array([feasible(env, generate_plan(env, i, options), i) for i in range(len(options))])
return valid
def target_velocity_plan(current_v: float, target_v: float, t: int, dt: float):
"""Smoothly target a velocity in a given number of steps"""
# for now, constant acceleration
a = (target_v - current_v) / (t * dt)
return a*np.ones((t,))
def generate_plan(env, i, options):
"""Generate input profile for high-level action `i`."""
assert i < len(options), "Invalid option index {i}"
target_v, t = options[i]
current_v = env._env.state[env._agent, 1].item() # extract from env
plan = target_velocity_plan(current_v, target_v, t, env._env._dt)
assert len(plan) == t, "incorrect plan length"
return plan

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import stable_baselines3
from torch.distributions import Categorical
class OptionsCnnPolicy(stable_baselines3.common.policies.ActorCriticCnnPolicy):
"""
Class for high-level options policy (generator)
"""
def __init__(self, observation_space, *args, **kwargs):
super().__init__(observation_space['obs'], *args, **kwargs)
def _prior_distribution(self, s):
"""
Return prior distribution over high-level options (before masking)
Args:
s (torch.tensor): observation
Returns:
values (torch.tensor): values from critic
dist (torch.distributions): prior distribution over actions
"""
latent_pi, latent_vf, latent_sde = self._get_latent(s)
distribution = self._get_action_dist_from_latent(latent_pi, latent_sde)
values = self.value_net(latent_vf)
return values, distribution.distribution
def predict(self, obs, eps=1e-6):
"""
Will mask invalid states before making action selections
Args:
obs: dict with keys:
obs (torch.tensor): (*,o) true observations
mask (torch.tensor): (*,m) mask over valid actions
Returns:
ch (torch.tensor): (*,a) sampled actions
values (torch.tensor): (*,) predicted value at observation
log_probs (torch.tensor): (*,) log probabilities of selected actions
"""
s, m = obs['obs'], obs['mask']
values, prior = self._prior_distribution(s)
posterior = Categorical((prior.probs + eps) * m)
ch = posterior.sample()
return ch, values, posterior.log_prob(ch)
def evaluate_actions(self, obs, ch, eps=1e-6):
"""
Evaluate particular actions
Args:
obs: dict with keys:
obs (torch.tensor): (*,o) true observations
mask (torch.tensor): (*,m) masks over valid actions
ch (torch.tensor): (*,a) selected actions
Returns:
values (torch.tensor): (*,) predicted value at observation
log_probs (torch.tensor): (*,) log probabilities of selected actions
ent (torch.tensor): (*,) entropy of each distribution over actions
"""
s, m = obs['obs'], obs['mask']
values, prior = self._prior_distribution(s)
posterior = Categorical((prior.probs + eps) * m)
return values, posterior.log_prob(ch), posterior.entropy() # additional values used by PPO.train

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import pickle
import imitation.data.rollout as rollout
from options import LLOptions, OptionsEnv
from intersim.envs import NRasterized
import itertools
import stable_baselines3
from policy import OptionsCnnPolicy
from train import flatten_transitions
import numpy as np
def test_ll_expert_data():
with open("data/NormalizedIntersimpleExpertMu.001_NRasterizedAgent51w36h36mppx2.pkl", "rb") as f:
expert_trajectories = pickle.load(f)
expert_transitions = rollout.flatten_trajectories(expert_trajectories)
env = LLOptions(NRasterized(agent=51, width=36, height=36, m_per_px=2))
gen_transitions = list(itertools.islice(env.sample_ll(
policy=stable_baselines3.PPO(
OptionsCnnPolicy,
OptionsEnv(env),
verbose=1,
)
), 10))
gen_transitions = flatten_transitions(gen_transitions)
assert expert_transitions[:10].obs.shape == gen_transitions['obs'].shape
assert expert_transitions[:10].next_obs.shape == gen_transitions['next_obs'].shape
assert expert_transitions[:10].acts.shape == gen_transitions['acts'].shape
assert expert_transitions[:10].dones.shape == gen_transitions['dones'].shape
def test_ll_states():
env = NRasterized()
policy = stable_baselines3.PPO(
OptionsCnnPolicy,
OptionsEnv(env),
verbose=1,
)
llenv = LLOptions(env)
transitions = list(itertools.islice(llenv.sample_ll(policy=policy), 100))
env2 = NRasterized()
s2 = env2.reset()
for i, t in enumerate(transitions):
assert i == 0 or np.array_equal(t['obs'], transitions[i-1]['next_obs'])
assert np.array_equal(t['obs'], s2)
assert t['acts'].shape == (1,)
nexts2, _, done2, _ = env2.step(t['acts'])
assert np.array_equal(t['next_obs'], nexts2)
assert np.array_equal(t['dones'], done2)
if done2:
break
s2 = nexts2
def test_hl_transitions():
pass

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import numpy as np
import itertools
def flatten_transitions(transitions):
return {
'obs': np.stack(list(t['obs'] for t in transitions), axis=0),
'next_obs': np.stack(list(t['next_obs'] for t in transitions), axis=0),
'acts': np.stack(list(t['acts'] for t in transitions), axis=0),
'dones': np.stack(list(t['dones'] for t in transitions), axis=0),
}
def train_discriminator(env, generator, discriminator, num_samples):
transitions = list(itertools.islice(env.sample_ll(generator), num_samples))
generator_samples = flatten_transitions(transitions)
discriminator.train_disc(gen_samples=generator_samples)
def train_generator(env, generator, discriminator, num_samples):
generator_samples = list(itertools.islice(env.sample_hl(generator, discriminator), num_samples+1))
generator.rollout_buffer.reset()
for s in generator_samples[:-1]:
generator.rollout_buffer.add(
obs=s['obs'],
action=s['action'].cpu(),
reward=s['reward'].cpu(),
episode_start=s['episode_start'],
value=s['value'],
log_prob=s['log_prob'],
)
generator.rollout_buffer.compute_returns_and_advantage(
last_values=generator_samples[-1]['value'],
dones=generator_samples[-1]['done'],
)
generator.train()