Add exact two-stage collision checking method

This commit is contained in:
Johannes Fischer
2021-10-20 12:02:25 +02:00
parent 73a160fa7a
commit 7b900d6260

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@@ -5,6 +5,7 @@ import stable_baselines3
import torch.utils.data
import numpy as np
from intersim.envs.intersimple import NRasterized
from intersim.collisions import state_to_polygon
import itertools
from torch.distributions import Categorical
import gym
@@ -179,7 +180,14 @@ def target_velocity_plan(current_v: float, target_v: float, t: int, dt: float):
return a*np.ones((t,))
def generate_plan(env, i):
"""Generate input profile for high-level action `i`."""
"""Generate input profile for high-level action `i`.
Args:
env (gym.Env): current environment state
i (int): high-level action `i`
Returns:
plan (np.array): length T array of acceleration values
"""
assert i < len(ALL_OPTIONS), "Invalid option index {i}"
target_v, t = ALL_OPTIONS[i]
current_v = env._env.state[env._agent, 1].item() # extract from env
@@ -187,16 +195,16 @@ def generate_plan(env, i):
assert len(plan) == t, "incorrect plan length"
return plan
def check_future_collisions_fast(env, actions):
"""Checks whether `env._agent` would collide with other agents assuming `actions` as input.
Vehicles are (over-)approximated by single circles.
def check_future_collisions_circle(env, actions):
"""Compute collision information for circular vehicle approximations
Args:
env (gym.Env): current environment state
actions (list of torch.Tensor): list of B (T, nv, adims) T-length action profiles
Returns:
feasible (torch.Tensor): tensor of shape (B,) indicating whether the respective action profiles are collision-free
states (torch.Tensor): tensor of shape (B, T, nv, 5) of future states based on the action profiles
collision_tensor (torch.Tensor): tensor of shape (B, T, nv) of bools indicating which plan collides with which vehicles in which time frame
false: colliding, true: not colliding
"""
B, (T, nv, _) = len(actions), actions[0].shape
@@ -213,7 +221,64 @@ def check_future_collisions_fast(env, actions):
min_distance = min_distance.unsqueeze(0).unsqueeze(0)
assert min_distance.shape == (1, 1, nv)
return (distance > min_distance).all(-1).all(-1)
collision_tensor = distance > min_distance
assert collision_tensor.shape == (B, T, nv)
return states, collision_tensor
def check_future_collisions_fast(env, actions):
"""Checks whether `env._agent` would collide with other agents assuming `actions` as input.
Vehicles are (over-)approximated by single circles.
Args:
env (gym.Env): current environment state
actions (list of torch.Tensor): list of B (T, nv, adims) T-length action profiles
Returns:
feasible (torch.Tensor): tensor of shape (B,) indicating whether the respective action profiles are collision-free
"""
_, collision_tensor = check_future_collisions_circle(env, actions)
return collision_tensor.all(-1).all(-1)
def check_future_collisions_exact(env, actions):
"""
Checks whether `env._agent` would collide with other agents assuming `actions` as input.
Args:
env (gym.Env): current environment state
actions (list of torch.Tensor): list of B (T, nv, adims) T-length action profiles
Returns:
feasible (torch.Tensor): tensor of shape (B,) indicating whether the respective action profiles are collision-free
"""
# First check with simple circle collision check
states, collision_tensor = check_future_coqllisions_circle(env, actions)
(B, T, nv, _) = states.shape
# For those that have colliding circles, check exactly
colliding_mask = ~collision_tensor
ego_states = states[:, :, env._agent:env._agent+1, :].expand(states.shape)
assert ego_states.shape == states.shape
# get dimensions
lengths = env._env._lengths.expand(states.shape[:3])
widths = env._env._widths.expand(states.shape[:3])
ego_lengths = lengths[:, :, env._agent:env._agent+1].expand(lengths.shape)
ego_widths = widths[:, :, env._agent:env._agent+1].expand(widths.shape)
assert lengths.shape == widths.shape == ego_lengths.shape == ego_widths.shape == (B, T, nv)
# For every collision instance between ego and other vehicle, check whether rectangles intersect
exact_collisions = torch.zeros_like(collision_tensor[colliding_mask])
for i, (ego_state, ego_length, ego_width, other_state, other_length, other_width) in enumerate(zip(
ego_states[colliding_mask], ego_lengths[colliding_mask], ego_widths[colliding_mask],
states[colliding_mask], lengths[colliding_mask], widths[colliding_mask]
)):
assert ego_state.shape == other_state.shape == (5,)
assert ego_length.shape == ego_width.shape == other_length.shape == other_width.shape == ()
p_ego = state_to_polygon(ego_state, ego_length, ego_width)
p_other = state_to_polygon(other_state, other_length, other_width)
exact_collisions[i] = p_ego.intersects(p_other)
collision_tensor[colliding_mask] = ~exact_collisions
return collision_tensor.all(-1).all(-1)
def feasible(env, plan, ch):
"""Check if input profile is feasible given current `env` state. Action `ch=0` is safe fallback."""