adding tools to render directly from a policy, updating data generator, adding scratch files
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@@ -1,57 +1,38 @@
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import stable_baselines3 as sb3
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from intersim.envs.intersimple import NRasterized
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import intersim
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from src.gail.options import RenderOptions
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from tqdm import tqdm
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def render_env(model_name='gail_image_multiagent_nocollision', agent=51, environment=NRasterized):
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def render_env(model_name='gail_image_multiagent_nocollision', env='NRasterizedRoute', max_frames=600, options=False,
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**env_kwargs):
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"""
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Render a video from an model, agent, and environment
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Args:
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model_name (str): name of the model
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agent (int): agent to start the video from
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environment (gym.Env): gym environment class to render environment on
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environment (str): gym environment class to render environment on
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"""
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model = sb3.PPO.load(model_name)
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env = environment(stop_on_collision=False, width=36, height=36, m_per_px=2, agent=agent)
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obs = env.reset()
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i=0
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while True and i < 600:
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i+=1
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action, _states = model.predict(obs)
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obs, rewards, done, info = env.step(action)
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env.render(mode='post')
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if done:
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break
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env.close(filestr='render/'+model_name+'_agent%i'%(agent))
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def render_options_env(model_name='gail_image_multiagent_nocollision', agent=51, environment=NRasterized):
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"""
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Render a video from an model, agent, and environment
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Args:
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model_name (str): name of the model
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agent (int): agent to start the video from
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environment (gym.Env): gym environment class to render environment on
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"""
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model = sb3.PPO.load(model_name)
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env = environment(stop_on_collision=False, width=36, height=36, m_per_px=2, agent=agent)
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obs = env.reset()
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i=0
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while True and i < 600:
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i+=1
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action, _states = model.predict(obs)
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obs, rewards, done, info = env.step(action)
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env.render(mode='post')
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if done:
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break
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env.close(filestr='render/'+model_name+'_agent%i'%(agent))
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Env = intersim.envs.intersimple.__dict__[env]
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print(f'Rendering environment with \'{model_name}\' policy')
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if not options:
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env = Env(**env_kwargs)
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obs = env.reset()
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for i in tqdm(range(max_frames)):
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action, _states = model.predict(obs)
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obs, rewards, done, info = env.step(action)
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env.render(mode='post')
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if done:
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break
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else:
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env = RenderOptions(Env(**env_kwargs))
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with tqdm(total=max_frames) as pbar:
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for i, s in enumerate(env.sample_ll(model)):
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pbar.update(1)
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if s['dones'] or i >= max_frames:
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break
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env.close(filestr='render/'+model_name)
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if __name__ == '__main__':
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import fire
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