BUG FIXES: moving around when policy is loaded, adding BaseAlgorithm abstract classes, correcting metrics, normalizng actions if idm environment is a normalized action one, manually updating environment graph when using idm, implementing idm forward class

This commit is contained in:
Arec
2022-02-05 21:48:56 -08:00
parent 795e1c08b6
commit 3e6fce42ee
6 changed files with 195 additions and 197 deletions

View File

@@ -1,6 +1,6 @@
from stable_baselines3.common.base_class import BaseAlgorithm
from intersim.envs.intersimple import Intersimple
from typing import Tuple, Optional
from intersim.envs.intersimple import Intersimple, NormalizedActionSpace
from typing import Tuple, Optional, List
import numpy as np
class PControllerPolicy(BaseAlgorithm):
@@ -10,11 +10,17 @@ class PControllerPolicy(BaseAlgorithm):
"""
Initialize policy with pointer to environment it will run on
"""
assert(isinstance(env, Intersimple), 'Environment is not an intersimple environment')
assert isinstance(env, Intersimple), 'Environment is not an intersimple environment'
self._env = env
self.target_v = 8.94 # m/s
self.attn_weight = 20
# BaseAlgorithm abstract methods
def _setup_model(self):
return None
def learn(self, *args, **kwargs):
return self
def predict(self, observation: np.ndarray, *args, **kwargs):
"""
Generate action, state from observation
@@ -59,37 +65,45 @@ class IDMRulePolicy(BaseAlgorithm):
"""
def __init__(self, env: Intersimple, target_speed: float= 8.94, t_future:float=0):
def __init__(self, env: Intersimple,
target_speed:float= 8.94,
t_future:List[float]=[0., 1., 2., 3.],
half_angle:float=60.):
"""
Initialize policy with pointer to environment it will run on and target speed
Args:
env (Intersimple): intersimple environment which IDM runs on
target_speed (float): target speed in roundabout (default: 8.94=20 mph)
t_future (float): future time at which to compare closest
t_future (List[float]): list of future time at which to compare closest vehicle
half_angle (float): half angle to look inside for closest vehicle
"""
# assert(isinstance(env, Intersimple), 'Environment is not an intersimple environment')
self._env = env
assert(t_future >=0, 'negative target speed')
self.t_future = t_future
self.half_angle = 45 # degrees for finding car to follow
self.half_angle = half_angle
# Default IDM parameters
assert(target_speed>0, 'negative target speed')
assert target_speed>0, 'negative target speed'
self.s_max = target_speed
self.a_max = np.array([3.]) # nominal acceleration
self.tau = 0.5 # desired time headway
self.b_pref = 2.5 # preferred deceleration
self.d_min = 1 #minimum spacing
super().__init__()
# for np.remainder nan warnings
np.seterr(invalid='ignore')
# BaseAlgorithm abstract methods
def _setup_model(self):
return None
def learn(self, *args, **kwargs):
return self
def predict(self, observation:np.ndarray,
*args, **kwargs) -> Tuple[np.ndarray,Optional[np.ndarray]]:
*args, **kwargs) -> Tuple[np.ndarray, None]:
"""
Generate action, state from observation
Predict action, state from observation
(But actually generate next action from underlying environment state)
@@ -98,41 +112,59 @@ class IDMRulePolicy(BaseAlgorithm):
Returns
action (np.ndarray): action for controlled agent to take
state (np.ndarray): the index of the chosen vehicle for IDM
state (None): None (hidden state for a recurrent policy)
"""
return self.forward(observation, *args, **kwargs), None
def forward(self, *args, **kwargs) -> np.ndarray:
"""
Generate action from underlying environment
Returns
action (np.ndarray): action for controlled agent to take
"""
import pdb
pdb.set_trace()
agent = self._env._agent
full_state = self._env._env.projected_state.numpy() #(nv, 5)
ego_state = full_state[agent] # (5,)
s = ego_state[2]
xy = full_state[:,0:2] # (nv, 2)
v = full_state[:,2:3] # (nv, 1)
psi = full_state[:,2:3] # (nv, 1)
psi = full_state[:,3:4] # (nv, 1)
d, r, i = self.get_ego_dr(agent, xy, v, psi)
# propagate environment forward at constant velocity
if self.t_future > 0:
xy2 = xy + self.t_future * v * np.vstack((np.cos(psi[:,0]), np.sin(psi[:,0])))
d2, r2, i2 = self.get_ego_dr(agent, xy2, v, psi)
# choose closer vehicle (now vs imagined)
if d2 < d:
d, r, i = d2, r2, i2
for t in self.t_future:
if t > 0:
xy2 = xy + t * v * np.vstack((np.cos(psi[:,0]), np.sin(psi[:,0]))).T
d2, r2, i2 = self.get_ego_dr(agent, xy2, v, psi)
# choose closer vehicle (now vs imagined)
if d2 < d:
d, r, i = d2, r2, i2
# Update environment interaction graph with i
if i:
self._env._env._graph._neighbor_dict={agent:[i]}
if d == np.inf:
d_des = 0
d_des = self.d_min
else:
d_des = self.d_min + self.tau * s + s * r / (2* (self.a_max*self.b_pref)**0.5 )
action = self.a_max*(1 - (s/self.s_max)**4 - (d_des/d)**2)
d_des = max(d_des, self.d_min)
assert(action.shape==(1,))
return action, i
assert (d_des>= self.d_min)
action = self.a_max*(1 - (s/self.s_max)**4 - (d_des/d)**2)
# normalize action to range if env is a NormalizedActionSpace
if isinstance(self._env, NormalizedActionSpace):
action = self._env._normalize(action)
assert action.shape==(1,)
return action
def get_ego_dr(self, agent:int, xy: np.ndarray,
v: np.ndarray, psi: np.ndarray) -> Tuple[Optional[np.ndarray], float, float]:
v: np.ndarray, psi: np.ndarray) -> Tuple[float, float, Optional[int]]:
"""
Return distance and relative speed of closest car within half angle from heading
@@ -145,14 +177,14 @@ class IDMRulePolicy(BaseAlgorithm):
Returns:
d (float): distance to closest vehicle in cone
r (float): relative speed between the two vehicles
i (Union[None,np.ndarray]): (1,) array of closest vehicle index, or None
i (Optional[int]): index of closest vehicle, or None
"""
nv, nxy = xy.shape
nv2, nvel = v.shape
nv3, npsi = psi.shape
assert(nv==nv2==nv3)
assert(nxy==2)
assert(nvel==npsi==1)
assert nv==nv2==nv3
assert nxy==2
assert nvel==npsi==1
dxys = xy - xy[agent] # (nv, 2)
ds = np.linalg.norm(dxys,axis=1) # (nv,)
@@ -160,7 +192,7 @@ class IDMRulePolicy(BaseAlgorithm):
dl = (dxys*np.hstack((-np.sin(psi), np.cos(psi)))).sum(-1) # (nv, )
alpha = to_circle(np.arctan2(dl, df))
val_idx = np.arange(nv)[(np.abs(alpha) < self.half_angle*np.pi/180 & np.arange(nv) != agent)]
val_idx = np.arange(nv)[(np.abs(alpha) < self.half_angle*np.pi/180) & (np.arange(nv) != agent)]
if len(val_idx)==0:
i = None
@@ -168,7 +200,7 @@ class IDMRulePolicy(BaseAlgorithm):
r = float('inf')
else:
idx = np.argmin(ds[val_idx]) # closest car which meets requirements
i = val_idx[idx]
i = int(val_idx[idx])
d = ds[i]
r = v[i,0]-v[agent,0]