adding Prop controller and IDMRulePolicy
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src/baselines/__init__.py
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src/baselines/__init__.py
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src/baselines/rule_policies.py
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src/baselines/rule_policies.py
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from stable_baselines3.common.base_class import BaseAlgorithm
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from intersim.envs.intersimple import Intersimple
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import numpy as np
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class PControllerPolicy(BaseAlgorithm):
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def __init__(self, env):
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"""
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Initialize policy with pointer to environment it will run on
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"""
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assert(isinstance(env, Intersimple), 'Environment is not an intersimple environment')
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self._env = env
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self.target_v = 8.94 # m/s
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self.attn_weight = 20
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def predict(self, observation, *args, **kwargs):
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"""
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Generate action, state from observation
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(But actually generate next action from underlying environment state)
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Args:
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observation (np.ndarray): instantaneous observation from environment
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Returns
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action (np.ndarray): action for controlled agent to take
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state (np.ndarray): hidden state for use in next prediction (null)
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"""
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agent = self._env._agent
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ego_state = self._env._env.projected_state[agent].numpy() # (5,) tensor
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# relative_state = np.delete(self._env._env.relative_state[agent].numpy(), agent, axis=0) #(nv-1, 6) tensor
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# calculate front and left distances from ego
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# calculate relative speed in direction of position difference vector
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# calculate angle alpha and distance d of vehicle i from ego heading
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# attn[i] ~= exp( -(alpha[i])^2 - .01 * d[i] - .1 * vrel[i]
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# Proportional controller
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# action = (self.target_v - self.attn_weight * attn.sum()) - ego_state[2]
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action = self.target_v - ego_state[2]
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return action, None
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class IDMRulePolicy(BaseAlgorithm):
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"""
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IDMRulePolicy returns action predictions based on an IDM policy.
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The front car is chosen as the closer of:
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- closest car within a 45 degree half angle cone of the ego's heading
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- ''' after propagating the environment forward by `t_future' seconds with
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current headings and velocities
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"""
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def __init__(self, env, target_speed: float= 8.94, t_future=0):
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"""
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Initialize policy with pointer to environment it will run on and target speed
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Args:
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env (Intersimple): intersimple environment which IDM runs on
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target_speed (float): target speed in roundabout (default: 8.94=20 mph)
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"""
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assert(isinstance(env, Intersimple), 'Environment is not an intersimple environment')
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self._env = env
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assert(t_future >=0, 'negative target speed')
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self.t_future = t_future
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self.half_angle = 45 # degrees for finding car to follow
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# Default IDM parameters
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assert(target_speed>0, 'negative target speed')
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self.s_max = target_speed
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self.a_max = np.array([3.]) # nominal acceleration
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self.tau = 0.5 # desired time headway
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self.b_pref = 2.5 # preferred deceleration
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self.d_min = 1 #minimum spacing
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def predict(self, observation, *args, **kwargs):
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"""
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Generate action, state from observation
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(But actually generate next action from underlying environment state)
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Args:
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observation (np.ndarray): instantaneous observation from environment
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Returns
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action (np.ndarray): action for controlled agent to take
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state (np.ndarray): the index of the chosen vehicle for IDM
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"""
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agent = self._env._agent
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full_state = self._env._env.projected_state.numpy() #(nv, 5)
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ego_state = full_state[agent] # (5,)
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s = ego_state[2]
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xy = full_state[:,0:2] # (nv, 2)
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v = full_state[:,2:3] # (nv, 1)
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psi = full_state[:,2:3] # (nv, 1)
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d, r, i = self.get_ego_dr(agent, xy, v, psi)
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# propagate environment forward at constant velocity
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if self.t_future > 0:
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xy2 = xy + self.t_future * v * np.vstack((np.cos(psi[:,0]), np.sin(psi[:,0])))
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d2, r2, i2 = self.get_ego_dr(agent, xy2, v, psi)
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# choose closer vehicle (now vs imagined)
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if d2 < d:
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d, r, i = d2, r2, i2
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if d == np.inf:
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d_des = 0
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else:
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d_des = self.d_min + self.tau * s + s * r / (2* (self.a_max*self.b_pref)**0.5 )
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action = self.a_max*(1 - (s/self.s_max)**4 - (d_des/d)**2)
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assert(action.shape==(1,))
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return action, i
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def get_ego_dr(self, agent:int, xy: np.ndarray, v: np.ndarray, psi: np.ndarray):
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"""
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Return distance and relative speed of closest car within half angle from heading
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Args:
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agent (int): agent index
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xy (np.ndarray): (nv, 2) x and y positions
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v (np.ndarray): (nv, 1) velocity
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psi (np.ndarray): (nv, 1) heading angle
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Returns:
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d (float): distance to closest vehicle in cone
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r (float): relative speed between the two vehicles
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i (Union[None,np.ndarray]): (1,) array of closest vehicle index, or None
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"""
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nv, nxy = xy.shape
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nv2, nvel = v.shape
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nv3, npsi = psi.shape
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assert(nv==nv2==nv3)
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assert(nxy==2)
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assert(nvel==npsi==1)
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dxys = xy - xy[agent] # (nv, 2)
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ds = np.linalg.norm(dxys,axis=1) # (nv,)
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df = (dxys*np.hstack((np.cos(psi),np.sin(psi)))).sum(-1) # (nv, )
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dl = (dxys*np.hstack((-np.sin(psi), np.cos(psi)))).sum(-1) # (nv, )
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alpha = to_circle(np.arctan2(dl, df))
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val_idx = np.arange(nv)[(np.abs(alpha) < self.half_angle*np.pi/180 & np.arange(nv) != agent)]
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if len(val_idx)==0:
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i = None
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d = float('inf')
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r = float('inf')
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else:
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idx = np.argmin(ds[val_idx]) # closest car which meets requirements
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i = val_idx[idx]
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d = ds[i]
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r = v[i,0]-v[agent,0]
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return d, r, i
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def to_circle(x: np.ndarray) -> np.ndarray:
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"""
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Casts x (in rad) to [-pi, pi)
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Args:
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x (np.ndarray): (*) input angle (radians)
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Returns:
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y (np.ndarray): (*) x cast to [-pi, pi)
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"""
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y = np.remainder(x + np.pi, 2*np.pi) - np.pi
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return y
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