adding Prop controller and IDMRulePolicy

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Arec
2022-02-02 15:43:23 -08:00
parent 3991306da0
commit 3ce86b31f7
2 changed files with 181 additions and 0 deletions

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from stable_baselines3.common.base_class import BaseAlgorithm
from intersim.envs.intersimple import Intersimple
import numpy as np
class PControllerPolicy(BaseAlgorithm):
def __init__(self, env):
"""
Initialize policy with pointer to environment it will run on
"""
assert(isinstance(env, Intersimple), 'Environment is not an intersimple environment')
self._env = env
self.target_v = 8.94 # m/s
self.attn_weight = 20
def predict(self, observation, *args, **kwargs):
"""
Generate action, state from observation
(But actually generate next action from underlying environment state)
Args:
observation (np.ndarray): instantaneous observation from environment
Returns
action (np.ndarray): action for controlled agent to take
state (np.ndarray): hidden state for use in next prediction (null)
"""
agent = self._env._agent
ego_state = self._env._env.projected_state[agent].numpy() # (5,) tensor
# relative_state = np.delete(self._env._env.relative_state[agent].numpy(), agent, axis=0) #(nv-1, 6) tensor
# calculate front and left distances from ego
# calculate relative speed in direction of position difference vector
# calculate angle alpha and distance d of vehicle i from ego heading
# attn[i] ~= exp( -(alpha[i])^2 - .01 * d[i] - .1 * vrel[i]
# Proportional controller
# action = (self.target_v - self.attn_weight * attn.sum()) - ego_state[2]
action = self.target_v - ego_state[2]
return action, None
class IDMRulePolicy(BaseAlgorithm):
"""
IDMRulePolicy returns action predictions based on an IDM policy.
The front car is chosen as the closer of:
- closest car within a 45 degree half angle cone of the ego's heading
- ''' after propagating the environment forward by `t_future' seconds with
current headings and velocities
"""
def __init__(self, env, target_speed: float= 8.94, t_future=0):
"""
Initialize policy with pointer to environment it will run on and target speed
Args:
env (Intersimple): intersimple environment which IDM runs on
target_speed (float): target speed in roundabout (default: 8.94=20 mph)
"""
assert(isinstance(env, Intersimple), 'Environment is not an intersimple environment')
self._env = env
assert(t_future >=0, 'negative target speed')
self.t_future = t_future
self.half_angle = 45 # degrees for finding car to follow
# Default IDM parameters
assert(target_speed>0, 'negative target speed')
self.s_max = target_speed
self.a_max = np.array([3.]) # nominal acceleration
self.tau = 0.5 # desired time headway
self.b_pref = 2.5 # preferred deceleration
self.d_min = 1 #minimum spacing
def predict(self, observation, *args, **kwargs):
"""
Generate action, state from observation
(But actually generate next action from underlying environment state)
Args:
observation (np.ndarray): instantaneous observation from environment
Returns
action (np.ndarray): action for controlled agent to take
state (np.ndarray): the index of the chosen vehicle for IDM
"""
agent = self._env._agent
full_state = self._env._env.projected_state.numpy() #(nv, 5)
ego_state = full_state[agent] # (5,)
s = ego_state[2]
xy = full_state[:,0:2] # (nv, 2)
v = full_state[:,2:3] # (nv, 1)
psi = full_state[:,2:3] # (nv, 1)
d, r, i = self.get_ego_dr(agent, xy, v, psi)
# propagate environment forward at constant velocity
if self.t_future > 0:
xy2 = xy + self.t_future * v * np.vstack((np.cos(psi[:,0]), np.sin(psi[:,0])))
d2, r2, i2 = self.get_ego_dr(agent, xy2, v, psi)
# choose closer vehicle (now vs imagined)
if d2 < d:
d, r, i = d2, r2, i2
if d == np.inf:
d_des = 0
else:
d_des = self.d_min + self.tau * s + s * r / (2* (self.a_max*self.b_pref)**0.5 )
action = self.a_max*(1 - (s/self.s_max)**4 - (d_des/d)**2)
assert(action.shape==(1,))
return action, i
def get_ego_dr(self, agent:int, xy: np.ndarray, v: np.ndarray, psi: np.ndarray):
"""
Return distance and relative speed of closest car within half angle from heading
Args:
agent (int): agent index
xy (np.ndarray): (nv, 2) x and y positions
v (np.ndarray): (nv, 1) velocity
psi (np.ndarray): (nv, 1) heading angle
Returns:
d (float): distance to closest vehicle in cone
r (float): relative speed between the two vehicles
i (Union[None,np.ndarray]): (1,) array of closest vehicle index, or None
"""
nv, nxy = xy.shape
nv2, nvel = v.shape
nv3, npsi = psi.shape
assert(nv==nv2==nv3)
assert(nxy==2)
assert(nvel==npsi==1)
dxys = xy - xy[agent] # (nv, 2)
ds = np.linalg.norm(dxys,axis=1) # (nv,)
df = (dxys*np.hstack((np.cos(psi),np.sin(psi)))).sum(-1) # (nv, )
dl = (dxys*np.hstack((-np.sin(psi), np.cos(psi)))).sum(-1) # (nv, )
alpha = to_circle(np.arctan2(dl, df))
val_idx = np.arange(nv)[(np.abs(alpha) < self.half_angle*np.pi/180 & np.arange(nv) != agent)]
if len(val_idx)==0:
i = None
d = float('inf')
r = float('inf')
else:
idx = np.argmin(ds[val_idx]) # closest car which meets requirements
i = val_idx[idx]
d = ds[i]
r = v[i,0]-v[agent,0]
return d, r, i
def to_circle(x: np.ndarray) -> np.ndarray:
"""
Casts x (in rad) to [-pi, pi)
Args:
x (np.ndarray): (*) input angle (radians)
Returns:
y (np.ndarray): (*) x cast to [-pi, pi)
"""
y = np.remainder(x + np.pi, 2*np.pi) - np.pi
return y