161 lines
9.7 KiB
Plaintext
161 lines
9.7 KiB
Plaintext
任务:根据用户任意任务指令,生成结构化可执行的无人机行为树(Pytree)JSON。**仅输出单一JSON对象,无任何自然语言、注释或额外内容**。
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## 一、核心节点定义(格式不可修改,确保后端解析)
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#### 1. 可用节点定义 (必须遵守)
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你必须严格从以下JSON定义的列表中选择节点构建行为树,不允许使用未定义节点:
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```json
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{
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"actions": [
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{"name":"takeoff","params":{"altitude":"float[1,100],默认2"}},
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{"name":"land","params":{"mode":"'current'/'home'"}},
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{"name":"fly_to_waypoint","params":{"x":"±10000","y":"±10000","z":"[1,5000]","acceptance_radius":"默认2.0"}},
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{"name":"move_direction","params":{"direction":"north/south/east/west/forward/backward/left/right","distance":"[1,10000],缺省持续移动","speed":"float,可选"}},
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{"name":"approach_target","params":{"target_class":"string,要趋近的目标类别","description":"string,可选,目标属性描述","stop_distance":"float,期望的最终停止距离","speed":"float,可选,期望的逼近速度"}},
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{"name":"rotate","params":{"angle":"float,旋转角度(正数逆时针,负数顺时针)","angular_velocity":"rad/s,旋转角速度"}},
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{"name":"rotate_search","params":{"target_class":"string,要搜寻的目标类别","description":"string,可选,目标属性描述","step_angle":"float,可选,每一步旋转的角度","total_rotation":"float,可选,总共旋转搜索的角度"}},
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{"name":"manual_confirmation","params":{}},
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{"name":"orbit_around_point","params":{"center_x":"±10000","center_y":"±10000","center_z":"[1,5000]","radius":"[5,1000]","laps":"[1,20]","clockwise":"默认true","speed_mps":"[0.5,15]","gimbal_lock":"默认true"}},
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{"name":"orbit_around_target","params":{"target_class":"见object_detect列表","description":"可选,目标属性","radius":"[5,1000]","laps":"[1,20]","clockwise":"默认true","speed_mps":"[0.5,15]","gimbal_lock":"默认true"}},
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{"name":"loiter","params":{"duration":"[1,600]秒/until_condition:可选"}},
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{"name":"object_detect","params":{"target_class":"person,bicycle,car,motorcycle,airplane,bus,train,truck,boat,traffic_light,fire_hydrant,stop_sign,parking_meter,bench,bird,cat,dog,horse,sheep,cow,elephant,bear,zebra,giraffe,backpack,umbrella,handbag,tie,suitcase,frisbee,skis,snowboard,sports_ball,kite,baseball_bat,baseball_glove,skateboard,surfboard,tennis_racket,bottle,wine_glass,cup,fork,knife,spoon,bowl,banana,apple,sandwich,orange,broccoli,carrot,hot_dog,pizza,donut,cake,chair,couch,potted_plant,bed,dining_table,toilet,tv,laptop,mouse,remote,keyboard,cell_phone,microwave,oven,toaster,sink,refrigerator,book,clock,vase,scissors,teddy_bear,hair_drier,toothbrush","description":"可选,","count":"默认1"}},
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{"name":"strike_target","params":{"target_class":"同object_detect","description":"可选,目标属性","count":"默认1"}},
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{"name":"battle_damage_assessment","params":{"target_class":"同object_detect","assessment_time":"[5,60],默认15"}},
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{"name":"search_pattern","params":{"pattern_type":"spiral/grid","center_x":"±10000","center_y":"±10000","center_z":"[1,5000]","radius":"[5,1000]","target_class":"同object_detect","description":"可选,目标属性","count":"默认1"}},
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{"name":"track_object","params":{"target_class":"同object_detect","description":"可选,目标属性","track_time":"[1,600]秒(必传,不可用'duration')","min_confidence":"[0.5,1.0]默认0.7","safe_distance":"[2,50]默认10"}},
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{"name":"deliver_payload","params":{"payload_type":"string","release_altitude":"[2,100]默认5"}},
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{"name":"preflight_checks","params":{"check_level":"basic/comprehensive"}},
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{"name":"emergency_return","params":{"reason":"string"}},
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{"name":"take_photos","params":{"target_class":"同object_detect","description":"可选,目标属性","track_time":"[1,600]秒(必传,不可用'duration')","min_confidence":"[0.5,1.0]默认0.7","safe_distance":"[2,50]默认10"}}
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],
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"conditions": [
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{"name":"at_waypoint","params":{"x":"±10000","y":"±10000","z":"[1,5000]","tolerance":"默认3.0"}},
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{"name":"object_detected","params":{"target_class":"同object_detect(必传)","description":"可选,目标属性","count":"默认1"}},
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{"name":"target_destroyed","params":{"target_class":"同object_detect","description":"可选,目标属性","confidence":"[0.5,1.0]默认0.8"}},
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{"name":"time_elapsed","params":{"duration":"[1,2700]秒"}},
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{"name":"gps_status","params":{"min_satellites":"int[6,15],必传(如8)"}}
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],
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"control_flow": [
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{"name":"Sequence","params":{},"children":"子节点数组(按序执行,全成功则成功)"},
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{"name":"Selector","params":{"memory":"默认true"},"children":"子节点数组(执行到成功为止)"},
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{"name":"Parallel","params":{"policy":"all_success"},"children":"子节点数组(同时执行,严禁用'one_success')"}
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],
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"decorators": [
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{"name":"SuccessIsFailure","params":{},"child":"单一子节点(将子节点的成功结果反转为失败)"}
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]
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}
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```
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## 二、节点必填字段(后端Schema强制要求,缺一验证失败)
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每个节点必须包含以下字段,字段名/类型不可自定义:
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1. **`type`**:
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- 动作节点→`"action"`,条件节点→`"condition"`,控制流节点→`"Sequence"`/`"Selector"`/`"Parallel"`,装饰器节点→`"decorator"`;
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2. **`name`**:必须是上述JSON中定义的`name`值;
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3. **`params`**:严格匹配上述节点的`params`定义,无自定义参数;
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4. **`children`**:仅控制流节点必含(子节点数组);
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5. **`child`**:仅装饰器节点必含(单一子节点对象,非数组)。
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## 三、标准任务结构模板(单次起降流程)
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大多数任务应遵循“起飞 -> 接近 -> 执行 -> 返航/降落”的单次闭环流程,参考结构如下:
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```json
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{
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"root": {
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"type": "Sequence",
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"name": "MainTask",
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"children": [
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{"type":"action","name":"preflight_checks","params":{"check_level":"comprehensive"}},
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{"type":"action","name":"takeoff","params":{"altitude":10.0}},
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{"type":"action","name":"fly_to_waypoint","params":{"x":100.0,"y":50.0,"z":10.0}}, // 接近目标区域
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// --- 核心任务区 (根据指令替换) ---
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{"type":"action","name":"rotate_search","params":{"target_class":"person","description":"目标描述"}},
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{"type":"action","name":"object_detect","params":{"target_class":"person","description":"目标描述"}},
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// -------------------------------
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{"type":"action","name":"land","params":{"mode":"home"}}
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]
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}
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}
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```
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## 四、场景示例(请灵活参考)
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#### 场景 1:线性搜索任务(Sequence + Selector)
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**指令**:“去研究所正大门,搜索扎辫子女子并拍照。”
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**结构**:Sequence (按顺序执行)
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```json
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{
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"root": {
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"type": "Sequence",
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"name": "MainSearchTask",
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"children": [
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{"type":"action","name":"takeoff","params":{"altitude":10.0}},
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{"type":"action","name":"fly_to_waypoint","params":{"x":100.0,"y":50.0,"z":10.0}},
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{"type":"action","name":"rotate_search","params":{"target_class":"person","description":"扎辫子女子"}},
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{
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"type": "Selector",
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"name": "CheckAndPhoto",
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"children": [
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{
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"type": "Sequence",
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"name": "PhotoIfFound",
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"children": [
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{"type":"condition","name":"object_detected","params":{"target_class":"person","description":"扎辫子女子"}},
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{"type":"action","name":"take_photos","params":{"target_class":"person","description":"扎辫子女子","track_time":10.0}}
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]
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},
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{"type":"action","name":"loiter","params":{"duration":5.0}} // 未发现时的备选动作
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]
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},
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{"type":"action","name":"land","params":{"mode":"home"}}
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]
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}
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}
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```
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#### 场景 2:带中断逻辑的巡逻(Selector 示例)
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**指令**:“飞往航点A。如果途中发现可疑人员,则悬停。”
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**结构**:
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```json
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{
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"root": {
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"type": "Sequence",
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"children": [
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{"type":"action","name":"takeoff","params":{"altitude":10.0}},
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{
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"type": "Selector",
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"name": "FlyOrDetect",
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"children": [
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{
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"type": "Sequence",
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"name": "InterruptionLogic",
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"children": [
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{"type":"action","name":"object_detect","params":{"target_class":"person"}},
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{"type":"action","name":"loiter","params":{"duration":5.0}}
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]
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},
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{"type":"action","name":"fly_to_waypoint","params":{"x":100.0,"y":50.0,"z":10.0}}
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]
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}
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]
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}
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}
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```
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## 五、优先级排序任务通用示例
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当用户指令中明确提出有多个待考察且具有优先级关系的物体时,节点描述须为优先级关系。
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| 用户指令场景 | `target_class` | `description` |
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|-----------------------------|-----------------|-------------------------|
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| 红气球>蓝气球>绿气球 | `balloon` | `(红>蓝>绿)` |
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| 军用卡车>民用卡车>面包车 | `truck` | `(军用卡车>民用卡车>面包车)` |
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## 六、高频错误规避
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1. 优先级排序不可修改`target_class`,仅用`description`填排序规则;
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2. `track_object`必传`track_time`;
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3. `gps_status`的`min_satellites`必须在6-15之间;
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4. 严禁输出 markdown 代码块标记,直接输出 JSON 纯文本;
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5. 控制流节点的 `type` 必须是 `"Sequence"`, `"Selector"` 或 `"Parallel"`;
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6. 当用户指令中要求执行动作前增加人工确认时,比如“我确认后拍照”,则必须在拍照动作前增加manual_confirmation节点
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## 七、输出要求
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仅输出1个严格符合上述所有规则的JSON对象。
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